Page 1 of 4
wtf?
Posted: Mon Mar 17, 2003 9:43 am
by mohaa_rox
Whoah! Something happened to crazy radiant. Now I can't see the explosive model! And I can't play the map, (SP) says server shutdown and couldn't find what .dds crap. Someone help me, cause Butch and I are making something great!
Posted: Mon Mar 17, 2003 1:03 pm
by jv_map
Disable texture compression in video options

.
Posted: Mon Mar 17, 2003 1:08 pm
by mohaa_rox
No, I mean i can't see it in radiant.
Posted: Mon Mar 17, 2003 1:09 pm
by jv_map
Click the blue 'A' on top or press alt + 2

.
Posted: Mon Mar 17, 2003 1:11 pm
by mohaa_rox
Ok, but how about the server shutdown thingy?
Posted: Mon Mar 17, 2003 4:19 pm
by jv_map
See my first post
Not a very nice solution though

Posted: Tue Mar 18, 2003 9:42 am
by mohaa_rox
Nope, that didn't help either.
It says in the console something like:
error loading TGA, RGB (2)
Some crap like this. Hmmm.......
Posted: Tue Mar 18, 2003 1:52 pm
by jv_map
Maybe it outputs some more crap?

Posted: Tue Mar 18, 2003 2:02 pm
by mohaa_rox
This is what the console says (SH):
can't find textures blah blah blah
*********************
ERROR: LoadTGA:Only type 2(RGB), 3(gray), and 10(RGB) TGA images supported
*********************
Posted: Tue Mar 18, 2003 4:33 pm
by jv_map
Is the blah blah blah texture a custom texture?
Posted: Tue Mar 18, 2003 4:37 pm
by Angex
That error message seems to suggest you have a tga image which isn't a valid format.
Posted: Tue Mar 18, 2003 7:54 pm
by wacko
Targa format is valid in MOHAA and even neccessary for textures with alpha-channel.
But they MUST NOT be saved in 16-bit, should be 24-bit for textures without alpha-channel and MUST be 32-bit for textures with alpha-channel
Posted: Wed Mar 19, 2003 4:42 am
by mohaa_rox
jv_map wrote:Is the blah blah blah texture a custom texture?
No, it's not. A SH texture. Hmmm......
Posted: Wed Mar 19, 2003 5:04 am
by Balr14
You are assuming that every texture included in the game is a good one. BAD ASSUMPTION!
Posted: Wed Mar 19, 2003 11:25 am
by Angex
Wacko wrote:But they MUST NOT be saved in 16-bit, should be 24-bit for textures without alpha-channel and MUST be 32-bit for textures with alpha-channel
Angex wrote:That error message seems to suggest you have a tga image which isn't a valid format.
That's what I was saying, I didn't mean that you can't use targa images.
Rox have you seen the texture used in SH, if not balr is probably right.