Page 1 of 1

LOD Texturing question

Posted: Mon Mar 17, 2003 11:45 am
by LEgionOfDeicide
I read in another post that LOD can only have one texture. My question is, how then did they create Omaha beach with holes from explosions that have a different texture? I would like to an this sort of thing to my maps. Can anyone help?

Posted: Mon Mar 17, 2003 11:59 am
by rOger
Each 512x512 part of the LOD Terrain can have it's own texture. Deleting faces from the Terrain and replacing them with a structural brush or patch mesh can also work to create differences in texture.

Posted: Tue Mar 18, 2003 9:06 pm
by nuggets
using ctrl + shift the same as you use 2 select faces will select just the 1 area of terrain (still 512x512 tho, unless larger) once you have just 1 terrain section selected you can apply different textures than those used on the rest of the same terrain :D

Posted: Sun Oct 05, 2003 8:58 am
by Fred Funk
Let me get this straight...
So I only can apply 1 texture to a LOD part of 512*512 ??
Or can I apply more textures to that one part ?

Posted: Sun Oct 05, 2003 9:03 am
by Daniel Radcliffe
Thats right, you can only apply 1 texture to each 512x512 block. You can apply a different texture to any block ajoining it, but only 1 texture to each block.