Short Question
Posted: Tue Mar 18, 2003 9:35 pm
Hi,
i want to make a shader for my uploadscreen with this code(my map name is Manson,my loadingscreenpicname is loadingscreen.tga,which of the both are correct?
loadingscreen //this one???
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/dmloading/loadingscreen.tga
}
}
Manson //or this one???
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/dmloading/loadingscreen.tga
}
}
I found both in this forum one said first line must be the name of the map,
other said there must be the name of the map,both without endings *.tga or *.bsp
i want to make a shader for my uploadscreen with this code(my map name is Manson,my loadingscreenpicname is loadingscreen.tga,which of the both are correct?
loadingscreen //this one???
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/dmloading/loadingscreen.tga
}
}
Manson //or this one???
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
rgbgen global
//alphagen global
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
clampMap textures/mohmenu/dmloading/loadingscreen.tga
}
}
I found both in this forum one said first line must be the name of the map,
other said there must be the name of the map,both without endings *.tga or *.bsp