Page 1 of 1

Invisible Solids !

Posted: Thu Mar 20, 2003 11:45 am
by Jack Ruby
I have some vertical and horizontal V2's on my map, on the original V2 objective the rocket is not solid, you can shoot or throw grenades through it. My V2's are solid and have a big invisible solid cube around them, which causes some major problems while playing, grenades seem to bounce in really weird directions off the invisible parts and if you tried to shoot someone you could see standing almost behind the rocket the shots bounce off the invisible part too.

Is there any way I can make the rockets non solid, at the moment they are script objects that I pasted from the original V2 map, is there a static model I could insert instead.

Heres some screenshots of the map so far, the first one highlights the invisible solid areas around the rockets.

Jack

<img src=http://www.westmount.co.uk/simons/main_hall_example.jpg>

<img src=http://www.westmount.co.uk/simons/main_hall2.jpg>

<img src=http://www.westmount.co.uk/simons/main_hall3.jpg>

<img src=http://www.westmount.co.uk/simons/assembly_room1.jpg>

Posted: Thu Mar 20, 2003 11:56 am
by mohaa_rox
Maybe try

$rocketname nosolid

Posted: Thu Mar 20, 2003 11:59 am
by Jack Ruby
Would I say have to name each rocket seperately and then give each the value nosolid ?

Jack

Posted: Thu Mar 20, 2003 12:07 pm
by TheStorm
Have you tried selecting the model, press N and add the key SOLID and the value 1 (instead of that unvisible thing). It works for some models (but not all). In worst case make make clip brushes that fit your rocket.

Posted: Thu Mar 20, 2003 12:11 pm
by Jack Ruby
I fixed it :D

All I did was check the NOT SOLID box in the entity palette.

Thanks for your idea though Rox and Storm,

Jack