Invisible Solids !
Posted: Thu Mar 20, 2003 11:45 am
I have some vertical and horizontal V2's on my map, on the original V2 objective the rocket is not solid, you can shoot or throw grenades through it. My V2's are solid and have a big invisible solid cube around them, which causes some major problems while playing, grenades seem to bounce in really weird directions off the invisible parts and if you tried to shoot someone you could see standing almost behind the rocket the shots bounce off the invisible part too.
Is there any way I can make the rockets non solid, at the moment they are script objects that I pasted from the original V2 map, is there a static model I could insert instead.
Heres some screenshots of the map so far, the first one highlights the invisible solid areas around the rockets.
Jack
<img src=http://www.westmount.co.uk/simons/main_hall_example.jpg>
<img src=http://www.westmount.co.uk/simons/main_hall2.jpg>
<img src=http://www.westmount.co.uk/simons/main_hall3.jpg>
<img src=http://www.westmount.co.uk/simons/assembly_room1.jpg>
Is there any way I can make the rockets non solid, at the moment they are script objects that I pasted from the original V2 map, is there a static model I could insert instead.
Heres some screenshots of the map so far, the first one highlights the invisible solid areas around the rockets.
Jack
<img src=http://www.westmount.co.uk/simons/main_hall_example.jpg>
<img src=http://www.westmount.co.uk/simons/main_hall2.jpg>
<img src=http://www.westmount.co.uk/simons/main_hall3.jpg>
<img src=http://www.westmount.co.uk/simons/assembly_room1.jpg>