What I aimed for with this map ( originally an obj ) was a new kind of map. Its not a big "new", but I feel that all the EA maps ( and maps in general ) are often limited in the way an objective can be approached. I tried to make Vemork factory more "open to suggestions":
The distiller bomb room can be accessed in 5 ways ( that I know of

).
The desk document room can be approached in 5-9 ways ( depening on how you count ).
The wall document room can be approached in about 5 ways.
And the 3 objectives ar not located in such a way that they must be acieved in a certain order. This all combines into an objective map that is very hard for the defenders to defend ( read: to be on the defending team does not nessesarily give an advantage, as it does in the EA maps).