Page 1 of 1

A death-match version of Vemork factory!

Posted: Fri Mar 21, 2003 12:53 am
by Bjarne BZR
So... with very little effort I made a Death-match version of my Vemork factory.

Actually, its the same .bsp file as the objective version.
I just stole some scripting code from the exploder system ( exploder.scr ) and twisted it for my evil :twisted: purposes to remove all traces of the objectives from the map. Did not even need to recomplie it! :D

So check it out at tha site: All together now.... W W W . R J U K A N P R O J E C T . T K :shock:

Posted: Fri Mar 21, 2003 8:18 pm
by jv_map
Yay I like deathmatch better than objective :).

Nice 8).

Posted: Fri Mar 21, 2003 8:25 pm
by Bjarne BZR
Nooooooo! jv! How can you say that! :?:

( OK, Bjarne, stop this shouting... We'll have no trouble here. )

I think the game gets a nice strategic touch in Obj maps... It gets more complex than just extermination. I love winning a game alone against multiple enemies just because they failed to protect their objective in their selfish hunt for fraggs :D ( Granted, I doesent happen that often :oops: )

Posted: Sat Mar 22, 2003 4:34 am
by mohaa_rox
jv_map wrote:Yay I like deathmatch better than objective :).

Nice 8).
Me too. :P :D

Posted: Sat Mar 22, 2003 7:06 am
by jv_map
I'm always killed first and don't want to wait 10 minutes before attempting to have some fun again :wink:

Posted: Sat Mar 22, 2003 9:55 am
by Bjarne BZR
*Bjarne takes a deap breath to control his frustration*
.
.
.
( every dot is one minute )
.
.
*Bjarne stops hyperventilating*
.
.
.
.
.
*Bjarne realises that he should be glad that he could give his friends big joy with very little effort by releasing the DM map*
.
*Bjarne starts to smile*
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
*He is still smiling*
.........................................................................................
:D

Posted: Sat Mar 22, 2003 11:07 am
by mohaa_rox
:lol: :lol: :lol: :lol: :lol:

LOL! I have obj cause we have to wait long, but for your map, it's worth the wait. :wink:

Posted: Sat Mar 22, 2003 11:15 am
by Bjarne BZR
Ohhh... :oops: Thanx... :oops:

Posted: Thu Mar 27, 2003 4:02 am
by nihilo
Is this turning into a what type of map you like better string?

In that case I gotta say that I prefer obj over dm. But I gotta qualify that by saying I like obj where there is infinite respawn better than either. The teamwork on an obj makes it SO much better. And I'll never forget the time I took on the entire opposition and held the objective single handed. Bragging rights.

Posted: Thu Mar 27, 2003 9:24 am
by Bjarne BZR
What I aimed for with this map ( originally an obj ) was a new kind of map. Its not a big "new", but I feel that all the EA maps ( and maps in general ) are often limited in the way an objective can be approached. I tried to make Vemork factory more "open to suggestions":

The distiller bomb room can be accessed in 5 ways ( that I know of :) ).
The desk document room can be approached in 5-9 ways ( depening on how you count ).
The wall document room can be approached in about 5 ways.

And the 3 objectives ar not located in such a way that they must be acieved in a certain order. This all combines into an objective map that is very hard for the defenders to defend ( read: to be on the defending team does not nessesarily give an advantage, as it does in the EA maps).