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A death-match version of Vemork factory!
Posted: Fri Mar 21, 2003 12:53 am
by Bjarne BZR
So... with very little effort I made a Death-match version of my Vemork factory.
Actually, its the same .bsp file as the objective version.
I just stole some scripting code from the exploder system ( exploder.scr ) and twisted it for my evil

purposes to remove all traces of the objectives from the map. Did not even need to recomplie it!
So check it out at tha site: All together now....
W W W . R J U K A N P R O J E C T . T K 
Posted: Fri Mar 21, 2003 8:18 pm
by jv_map
Yay I like deathmatch better than objective

.
Nice 8).
Posted: Fri Mar 21, 2003 8:25 pm
by Bjarne BZR
Nooooooo! jv! How can you say that!
( OK, Bjarne, stop this shouting... We'll have no trouble here. )
I think the game gets a nice strategic touch in Obj maps... It gets more complex than just extermination. I love winning a game alone against multiple enemies just because they failed to protect their objective in their selfish hunt for fraggs

( Granted, I doesent happen that often

)
Posted: Sat Mar 22, 2003 4:34 am
by mohaa_rox
jv_map wrote:Yay I like deathmatch better than objective

.
Nice 8).
Me too.

Posted: Sat Mar 22, 2003 7:06 am
by jv_map
I'm always killed first and don't want to wait 10 minutes before attempting to have some fun again

Posted: Sat Mar 22, 2003 9:55 am
by Bjarne BZR
*Bjarne takes a deap breath to control his frustration*
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( every dot is one minute )
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*Bjarne stops hyperventilating*
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*Bjarne realises that he should be glad that he could give his friends big joy with very little effort by releasing the DM map*
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*Bjarne starts to smile*
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*He is still smiling*
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Posted: Sat Mar 22, 2003 11:07 am
by mohaa_rox
Posted: Sat Mar 22, 2003 11:15 am
by Bjarne BZR
Ohhh...

Thanx...

Posted: Thu Mar 27, 2003 4:02 am
by nihilo
Is this turning into a what type of map you like better string?
In that case I gotta say that I prefer obj over dm. But I gotta qualify that by saying I like obj where there is infinite respawn better than either. The teamwork on an obj makes it SO much better. And I'll never forget the time I took on the entire opposition and held the objective single handed. Bragging rights.
Posted: Thu Mar 27, 2003 9:24 am
by Bjarne BZR
What I aimed for with this map ( originally an obj ) was a new kind of map. Its not a big "new", but I feel that all the EA maps ( and maps in general ) are often limited in the way an objective can be approached. I tried to make Vemork factory more "open to suggestions":
The distiller bomb room can be accessed in 5 ways ( that I know of

).
The desk document room can be approached in 5-9 ways ( depening on how you count ).
The wall document room can be approached in about 5 ways.
And the 3 objectives ar not located in such a way that they must be acieved in a certain order. This all combines into an objective map that is very hard for the defenders to defend ( read: to be on the defending team does not nessesarily give an advantage, as it does in the EA maps).