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Textures ;)
Posted: Fri Mar 21, 2003 1:31 pm
by NoTarget
Can i load ALL textures at once?
It is so boring to load one and one category
Tnx

Posted: Fri Mar 21, 2003 2:22 pm
by jv_map
All textures
I don't know if this is possible but it would be a miracle to load all textures without crashing Radiant

.
Posted: Fri Mar 21, 2003 2:27 pm
by TheStorm
It's possible....but a hell of shader editing would be needed where you have to change the mohradiant part of the all shaders so that they all will be directed to the same folder.
And as JV said.....it would probably crash!!
Posted: Fri Mar 21, 2003 2:49 pm
by panTera
I know the
Quark-editor has a great fast-loading texture browser and it can handle many quake-based games. Unfortunately mohaa isn't fully supported yet. I know most people swear by mohradiant, but I've used quark for about 4 years and it has some great features (I'm now using mohradiant btw). For instance you can actually compile from within quark without crashing or using a seperate batchfile like Mbuilder. The interface is very user friendly with its explorer-like worldspawn property window.
Although it's a very stable editor in itself I wouldn't advice people to use it with mohaa. The texture browser is great but you'd rather extract the textures from the pak2.pk3 and use a viewer-tool to browse through the groups. (try tools like
thumbplus or
xnview.) However, the disadvantage of using viewer-tools is you'd still have to manually type the texture's name and pathname in radiant to load it after you've found one you'd like to use:/.
[anyways, here's a shot of quark's tex browser]
