map make map maker make me a match (match maker match maker)

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

map make map maker make me a match (match maker match maker)

Post by Yarik »

JK lol. Do I need to make my whole map detailed or just the parts the are blocking my views?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Im having problems I still have a hard time understanding the concept behind vis and FPS. I just want to know how to apply all of this to my map to reduce all the vis and fps.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

When I made everything detailed and then compiled my map it said
vis = 0 when i tired to play it to was screwed up bad. Then I tried to make evrything detail and
vis is like 16,890.
:? can someone tell me what to do?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
nuggets
General
Posts: 1006
Joined: Fri Feb 28, 2003 2:57 am
Location: U-england-K (england in the UK) :P
Contact:

Post by nuggets »

never make your whole map detailed, it's like having no map at all!!

just certain structures inside the map like hand rails, post boxes, and even partition walls into detail objects :D
hope this helps, prob not cos it's all foreign 2 me :-/
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Thanks a lot. Any other tips to reduce the vis?
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Did you read TheStorm's Vis for dummies tutorial?

If not, do a search, I'm sure it's around somewhere ;).
Image
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Well I did but I hardly undestand on what to do. It just states some things on why vis is so high but doesnt really tell you how to keep it down. A tutorial would be nice that explains on what to do not what the Vis does.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

If you know why your vis is high you know how to reduce the vis data size :wink:.

Like the tutorial says just make 'vis choke points' like stairs and railings detail.
Image
RUNGSI
Lance Corporal
Posts: 18
Joined: Tue Jun 18, 2002 5:25 am

Post by RUNGSI »

You can make your whole map detailed.
There is nothing wrong with doing that.
In fact most all the maps made for moh/aa and moh/aas are set to detail.
Its not going to make it 1 large "LEAF_NODE" (yes thats its name, not portal)
the editor has crossing points that break it up anyway.
The default is 1024x1024 units.
If you dont believe me try turning it on by selecting
VIEW/SHOW/SHOWBLOCKS
All those blue lines, they cut thru the map anyway.

Yes you need to use "MANVIS" to keep framerates down.
Now as for Storms tutorial on VIS, He read the SDK.
All that information comes with the editor.
Read it sometime.
panTera
Brigadier General
Posts: 573
Joined: Wed Jan 29, 2003 11:46 pm
Location: The Netherlands
Contact:

Post by panTera »

True about the blocks. But I once heard someone mention you could use a BSP-parameter of -blocksize 0. However I'm not sure it would make a difference. What do you think?
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

I think (know) 'yes'.
Image
RUNGSI
Lance Corporal
Posts: 18
Joined: Tue Jun 18, 2002 5:25 am

Post by RUNGSI »

Oh yea, that would make a differance.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and Throw out the SDK instructions.
They build everything as a structure, and use area portals.
Go figure.
Post Reply