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map make map maker make me a match (match maker match maker)
Posted: Sun Mar 23, 2003 12:54 am
by Yarik
JK lol. Do I need to make my whole map detailed or just the parts the are blocking my views?
Posted: Sun Mar 23, 2003 1:07 am
by Yarik
Im having problems I still have a hard time understanding the concept behind vis and FPS. I just want to know how to apply all of this to my map to reduce all the vis and fps.
Posted: Sun Mar 23, 2003 1:22 am
by Yarik
When I made everything detailed and then compiled my map it said
vis = 0 when i tired to play it to was screwed up bad. Then I tried to make evrything detail and
vis is like 16,890.

can someone tell me what to do?
Posted: Sun Mar 23, 2003 3:11 am
by nuggets
never make your whole map detailed, it's like having no map at all!!
just certain structures inside the map like hand rails, post boxes, and even partition walls into detail objects

Posted: Sun Mar 23, 2003 3:18 am
by Yarik
Thanks a lot. Any other tips to reduce the vis?
Posted: Sun Mar 23, 2003 7:06 am
by jv_map
Did you read TheStorm's Vis for dummies tutorial?
If not, do a search, I'm sure it's around somewhere

.
Posted: Mon Mar 24, 2003 4:39 pm
by Yarik
Well I did but I hardly undestand on what to do. It just states some things on why vis is so high but doesnt really tell you how to keep it down. A tutorial would be nice that explains on what to do not what the Vis does.
Posted: Mon Mar 24, 2003 6:50 pm
by jv_map
If you know why your vis is high you know how to reduce the vis data size

.
Like the tutorial says just make 'vis choke points' like stairs and railings detail.
Posted: Tue Mar 25, 2003 1:48 am
by RUNGSI
You can make your whole map detailed.
There is nothing wrong with doing that.
In fact most all the maps made for moh/aa and moh/aas are set to detail.
Its not going to make it 1 large "LEAF_NODE" (yes thats its name, not portal)
the editor has crossing points that break it up anyway.
The default is 1024x1024 units.
If you dont believe me try turning it on by selecting
VIEW/SHOW/SHOWBLOCKS
All those blue lines, they cut thru the map anyway.
Yes you need to use "MANVIS" to keep framerates down.
Now as for Storms tutorial on VIS, He read the SDK.
All that information comes with the editor.
Read it sometime.
Posted: Tue Mar 25, 2003 4:01 pm
by panTera
True about the blocks. But I once heard someone mention you could use a BSP-parameter of -blocksize 0. However I'm not sure it would make a difference. What do you think?
Posted: Tue Mar 25, 2003 4:05 pm
by jv_map
I think (know) 'yes'.
Posted: Tue Mar 25, 2003 8:34 pm
by RUNGSI
Oh yea, that would make a differance.
Anyway, Chad is working with Infinity Ward now and I am going to have him teach me exactly how they are building there maps.
(Infinity Ward are the original 2015 guys who made MOH/AA)
Now he informed me they do NOT use MANVIS.
So throw out everything I said, and Throw out the SDK instructions.
They build everything as a structure, and use area portals.
Go figure.