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flame thrower......
Posted: Tue Mar 25, 2003 6:37 am
by 7th Es Cyborg
Posted: Tue Mar 25, 2003 3:56 pm
by Yarik
COOL

. BTW i have a question. When I was playing the full version the maps had stuff that never existed in the original maps. Stuff like cars fire mg 42s. How come is that possible??
Posted: Tue Mar 25, 2003 5:26 pm
by 7th Es Cyborg
you can spawn things into a map by modifying the .scr
local.**weapon** = spawn models/weapons/**weapon.tik**
local.**weapon**.origin = ( **get cordinates from game - console command is coord )
local.**weapons**.angle = **direction the weapon will face**
local.**weapon** cnt 1 ( this just limits the spawn to 1 )
Posted: Wed Mar 26, 2003 7:48 am
by 7th Es Cyborg
Just a quick screen shot from a test map..

Posted: Wed Mar 26, 2003 1:37 pm
by Hunter
Can we get that weapon somewhere to insert it in a map??
Posted: Wed Mar 26, 2003 2:00 pm
by bdbodger
how come every time I click a modtheater link I get the same thing
Sorry. The administrator has banned your IP address. To contact the administrator click here
I even went so far as to contact them they don't know why it does that I can't follow any of the links to them
Posted: Wed Mar 26, 2003 4:59 pm
by Yarik

you probably did something dumb thats why you were banned. Either that or if you have a static IP and someone else used it then you connected through it that may be the problem.
Posted: Thu Mar 27, 2003 10:40 pm
by bdbodger
I have never posted on tmt and I contacted someone at tmt to ask why the ip was banned he did not know . I am useing a cable modem and have had the same ip for a while now .
Posted: Thu Mar 27, 2003 10:52 pm
by 7th Es Cyborg
Posted: Fri Mar 28, 2003 2:59 pm
by bdbodger
That link worked thanks
Posted: Fri Mar 28, 2003 4:32 pm
by Yarik
Man I just played that flamer mod on a test server and it is h*lla good. I love the new flamer. Its cool how you can even burn yourself to death MWAHAHAHAH

Posted: Tue Apr 08, 2003 7:53 pm
by 7th Es Cyborg
new update -
New Flamethrower
Has a new flame model and a custom skin from Peacemaker.
The final version will soon be ready for release, just a few problems I'm having with it still.
Posted: Tue Apr 08, 2003 9:20 pm
by wacko
How can it be used in own maps? I mean, yes, I can put it in, but players can't pick it up

Will it be in the weapons selection table?
Posted: Wed Apr 09, 2003 2:42 am
by Yarik
Drop your current weapon then pick it up
Posted: Wed Apr 09, 2003 3:09 am
by 7th Es Cyborg
Wacko wrote:How can it be used in own maps? I mean, yes, I can put it in, but players can't pick it up

Will it be in the weapons selection table?
when I release the final version you can do a few things:
you can spawn it in with the scr file, add it in with radiant, or you can replace an existing weapon in the menu with it. I would not recomend the last option due to allowing everyone the weapon will create terrible lag and may still crash servers.
There are still 2 main problems I'm trying to fix with the flame thrower:
1 - since it was based on the Bar - the flame starts above the barrel, just like the bullets are shot from above the barrel. (that's the reason you can shoot around a corner with your barrel in a wall - the bullet isn't spawned at the tip of the gun but rather about 16 units over the barrel above the trigger.
2 - I need to get the flame to incease in size. Since it is shooting out a model I've tried all types of min and max scale combos but nothing works.
If anyone has any ideas on a solution to these let me know