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Particle System, maybe jv_map can help :)

Posted: Tue Mar 25, 2003 1:04 pm
by _Snake_
Seen it over at your Freebrief site ... Is it compatible with MOH? Just wondering..

Yes and no

Posted: Tue Mar 25, 2003 3:21 pm
by Imois
Yes and no.

Yes it basically is compatible but there are some problems. You can design particle systems and export them, but in order to import them you need to use GTKRadiant (The Quake3 Editor), instead of Mohradiant. With some creative im- and exporting you can get it to work in Mohradiant too.

However there is no real use for programs like Particle Studio in Mohaa. The particle systems it generates are based on a shader hack possible with the Quake3 engine.
Since all the features PS offers and more are natively supported in the Fakk2 engine on which Mohaa is based there is no reason to use it.

Therefore I recommend looking into the Fakk2 particle system instead of spending (wasting?) your time with Particle Studio. I don't know too much about the particle systems in Mohaa but jv possibly does.

-- Imois