NO i dont have custom textures in my main folder. Yes I removed all of teh pk3's that arent Official from EA. So all the custom maps went. Now when I try to play the tank level where you drive around in it I cant see the wheel textures. The U sub doesnt have textures on it railings. The Clock That I can see in MOhradiant is not there when I compile and play the game. It like disappers. Any one got any ideas????
what exactly HAVE you got left, give us a list and i can tell you if you're missing anything.
also: if you have SH installed it may be using SH textures (most show up in MOHAA but some don't)
<i>"We are not retreating - we are advancing in another Direction."
- General Douglas MacArthur (1880-1964)</i>
<img src="http://www.angelfire.com/ns2/12345/planesigavo2.gif">
Sounds like the same problem that I am having. Transparent objects.
I have a wall that looks fine from one side, but when you go around to the other side you can see right through.
Yarik's problem is he needs to check the box that says "show non-shader images" in preferences.
Hunter's problem is using culled (single sided) textures on a mesh, or clipping a brush so the "invisible" surface no longer aligns on a grid point, causing an invalid plane.
it's not aculled texture (thanks for explaining what a culled texture is, I was wondering what they were for) but it is possibly the second problem. I am using the same texture in many places and most places I see it. Would an invalid plane cause the texture on one side of brush to be invisable and a different texture on the other side to be visable? ( this is a wall of a house the interior looking out is invisable, outside looking in I see that texture. If it is a clipped brush with an invalid plane what can I do about it? I have tried selecting the brush and taking the option to align points to grid, but still invisable. I have tried deleteing the brush and re-creating it with the same results.