Page 1 of 2

Textures missing....... ARGGGGG

Posted: Wed Mar 26, 2003 6:42 pm
by Yarik
NO i dont have custom textures in my main folder. Yes I removed all of teh pk3's that arent Official from EA. So all the custom maps went. Now when I try to play the tank level where you drive around in it I cant see the wheel textures. The U sub doesnt have textures on it railings. The Clock That I can see in MOhradiant is not there when I compile and play the game. It like disappers. Any one got any ideas????

Posted: Thu Mar 27, 2003 9:53 am
by jv_map
You didn't move out an original pk3 file :roll: ?

Posted: Thu Mar 27, 2003 9:59 am
by General Specific
what exactly HAVE you got left, give us a list and i can tell you if you're missing anything.
also: if you have SH installed it may be using SH textures (most show up in MOHAA but some don't)

Posted: Thu Mar 27, 2003 5:03 pm
by Yarik
Well I have pk3's these ones 0 1 2 3 4 5 6 and I got the Drivable tank. And a few AI maps.

Posted: Fri Mar 28, 2003 4:33 pm
by Yarik
Any one know what the problem may be?

Posted: Sat Mar 29, 2003 5:44 pm
by HUNTER--{A}--
Sounds like the same problem that I am having. Transparent objects.
I have a wall that looks fine from one side, but when you go around to the other side you can see right through.

Posted: Sat Mar 29, 2003 6:42 pm
by Butch
probably a faulty texture, check your using the right kind of caulk and nodraw as well

Posted: Sun Mar 30, 2003 2:47 am
by Yarik
Well its not in the game its in MOHRadiant that I cant see the textures.

Posted: Sun Mar 30, 2003 3:18 am
by Bjarne BZR
My MOHAA ( UK edition ) has 2 *pk3's named Pak6EnUk.pk3 and pak7.pk3 in addition to the 0-6 you mention... did you remove any of them?

Posted: Sun Mar 30, 2003 7:17 am
by Balr14
Yarik's problem is he needs to check the box that says "show non-shader images" in preferences.

Hunter's problem is using culled (single sided) textures on a mesh, or clipping a brush so the "invisible" surface no longer aligns on a grid point, causing an invalid plane.

Posted: Sun Mar 30, 2003 10:13 am
by jv_map
Balr14 wrote:Yarik's problem is he needs to check the box that says "show non-shader images" in preferences.
He can't see the textures in game :roll:.

Posted: Mon Mar 31, 2003 4:06 am
by Balr14
Yarik wrote:Well its not in the game its in MOHRadiant that I cant see the textures.
Here's what he said right here! :x

Posted: Mon Mar 31, 2003 2:32 pm
by jv_map
Sorry missed that post :oops:

It's not in line with his first post though :?

Posted: Mon Mar 31, 2003 4:55 pm
by Yarik
Thanks Guys I will try it as soon as I get home.

invisable walls

Posted: Mon Mar 31, 2003 11:50 pm
by HUNTER--{A}--
it's not aculled texture (thanks for explaining what a culled texture is, I was wondering what they were for) but it is possibly the second problem. I am using the same texture in many places and most places I see it. Would an invalid plane cause the texture on one side of brush to be invisable and a different texture on the other side to be visable? ( this is a wall of a house the interior looking out is invisable, outside looking in I see that texture. If it is a clipped brush with an invalid plane what can I do about it? I have tried selecting the brush and taking the option to align points to grid, but still invisable. I have tried deleteing the brush and re-creating it with the same results.