Page 1 of 1
Merging Maps
Posted: Sun Jul 28, 2002 4:08 am
by RedRanger
My friend and I want to build a map together. He'll make half, and i'll make the other half. How do we put both halves together into one map file? There's no select all or merge or anything. Is this even possible?
Adam
Posted: Sun Jul 28, 2002 5:22 am
by doomsday2002
im probably wrong but can he or u save the whole half as say...a prefab then send it to u then u load it on to your/his map?
just a thought.
maps
Posted: Sun Jul 28, 2002 6:41 am
by tltrude
Well, you can put a thing in the BSP (worldspawn) that will switch the game to his map after yours is finished. But, I think what you are asking is how to combine things you make.
Just change the name of your ".map" file and everything will be highlighted the next time you load it into the editor. Then shift-left-click on the things you don't want to copy and save it as a prefab file to send to your friend. Of course, it would be just as easy to send the whole map and let him do it. You should both start with the same skybox and Terrain because the size of the world (map) is limited to the dimensions of the grid (and bigger is not better).
Posted: Sun Jul 28, 2002 12:46 pm
by kdja
im in th eprocess of somfin like that.
I did the sky box and laid down the terrain they make buildings and i add them works well.
cept that if one of you custom fits a texture its lost when the building is sent to me and rotating buildings is bad causes weird things to happen..
kdja
Posted: Sun Jul 28, 2002 4:36 pm
by RedRanger
Hey, I just discovered that if you do Load Map instead of Open, it'll put the map you load ontop of the one that's already open!
nightmare
Posted: Mon Jul 29, 2002 1:16 am
by tltrude
Sounds like an overlapping brush nightmare to me, ha ha. But it is nice to know.
Posted: Sat Aug 03, 2002 5:10 am
by Balr14
Draw a box around the area in the first map that will be replaced. Choose select inside or select touching. When you have the brushes that will be replaced by whats in the second map, delete them. Save the map.
Draw the box again, open the second map, say yes to copy selection. You now have the area you want to copy from map 2. Do select inside or select touching. Open map 1 again and say yes to copy selection. You now have the stuff from map 2 copied into map 1.
This is important! If you copied a large selection, deselect the brushes BEFORE you attempt to change views. If you don't MOHRadiant may crash and you will have to do it over again.
I work with very large maps and I always work in small sections. Cuts down on compile time for testing by a ton.