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Editing stock maps

Posted: Thu Mar 27, 2003 5:23 am
by Coyote
My friend and I want to add an objective to algiers but we cannot edit the map. Is there a way to uncompile maps so we can edit them? MOHRadient doesnt seem to be able to edit compiled .bsp files

Thnx

Posted: Thu Mar 27, 2003 5:35 am
by mohaa_rox
Download Scorpio's BSP-->MAP editor or the other decompiler. DL it from the files page here.

Posted: Thu Mar 27, 2003 6:50 am
by TheStorm
You will get a MAP file by using Scorpios BSP viewer, but remember the program was mainly made for "viewing" the BSP and not creating map files. When a map file is compiled into a BSP it looses the information about brushes. During compile it instead calculates "faces" (brush sides), and in that process a number of faces are removed.

Scorpios (and any other BSP-Map for mohaa) tool will create a map file where a brush is created for each face (since that is the only information available in the BSP). That meens that a regular brush with six side after compilation are stored in the BSP as six faces. Recreating the map will give you six brushes instead of the original one. Also all faces that where removed during compile can't be recreated. Many of the brushes will also behave strange in Mohradiant but mostly it can be fixed by aligning them to the grid.

If you decompile Algiers then you will have A LOT OF WORK turning it back into a playable level.

Posted: Sat Aug 23, 2003 9:23 pm
by Canonman
How do you go about modifying the original maps then? I notice that when I play online that the original maps will have new things added. How is this done?

Posted: Sat Aug 23, 2003 9:30 pm
by Jack Ruby
To add things you will need to script them in, you need to know the co-ordinates of where you want the models placed.

There may be some tips if you hunt through the scripting forum.