Hint brushes explain proper use pls
Posted: Sun Jul 28, 2002 5:28 am
I think we all need a better understanding of hint brushes to lower our fps,can any1 explain this in simple terms(i know it aint simple but...)
for instance,if u got 2 rooms connected by a door where is the correct placement and how should the hint brush be constructed so as you dont draw the other room b4 u enter it?
making things detailed just seems to help the compile process quicker but not fps.
Any knowledgable peeps out there who can help us all?
cheers.
dooms.
for instance,if u got 2 rooms connected by a door where is the correct placement and how should the hint brush be constructed so as you dont draw the other room b4 u enter it?
making things detailed just seems to help the compile process quicker but not fps.
Any knowledgable peeps out there who can help us all?
cheers.
dooms.