trigger damage not working
Posted: Fri Mar 28, 2003 1:20 pm
ok i am still trying to fig out how to use the trigger thing and am working on a trigger dooor as well as a trigger hurt lol the trigger door is on another post here
here is my script
// new_map2
// ARCHITECTURE: Tuffstuff7
// SCRIPTING: Tuffstuff7
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "new-map2"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" "Author"
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" "Tuffstuff7"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "new-map2"
//-----------------------------------------------
// PRESPAWN
//-----------------------------------------------
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/new-map2.scr
//-----------------------------------------------
// SPAWN
//---------------------------------------------
level waittill spawn
damage:
$barbwire volumedamage 10
thread fan1
end
fan1:
$blade1 bind $fan1
$blade2 bind $fan1
$blade3 bind $fan1
$blade4 bind $fan1
$fan1 rotatey 325
$world farplane 10000
$world farplane_color (.333 .333 .333)
exec global/ambient.scr m3l3
end
now on radiant i made a brush in front of the barbed wire
wait 1
setthread damage
targetname barbwire
in the box i see "damage" sets
damage default is 10
did i do these setting wrong or was i supposed to do something else
any helpers???????
here is my script
// new_map2
// ARCHITECTURE: Tuffstuff7
// SCRIPTING: Tuffstuff7
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "new-map2"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" "Author"
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" "Tuffstuff7"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "new-map2"
//-----------------------------------------------
// PRESPAWN
//-----------------------------------------------
level waitTill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/new-map2.scr
//-----------------------------------------------
// SPAWN
//---------------------------------------------
level waittill spawn
damage:
$barbwire volumedamage 10
thread fan1
end
fan1:
$blade1 bind $fan1
$blade2 bind $fan1
$blade3 bind $fan1
$blade4 bind $fan1
$fan1 rotatey 325
$world farplane 10000
$world farplane_color (.333 .333 .333)
exec global/ambient.scr m3l3
end
now on radiant i made a brush in front of the barbed wire
wait 1
setthread damage
targetname barbwire
in the box i see "damage" sets
damage default is 10
did i do these setting wrong or was i supposed to do something else
any helpers???????