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Positioning script objects

Posted: Sat Mar 29, 2003 5:47 pm
by HUNTER--{A}--
I am having a problem getting the uboat to point in the direction that I want. I am calling it as a script origin (it is going to be the obj to blow up) and have changed the angle settings in the Entity window. I have tried rotating it in the 2D view. It looks fine in radient, but once compiled it points a different way in the game.

Posted: Sun Mar 30, 2003 6:40 am
by jv_map
Set 'angles' instead of 'angle'.

'Angles' is a vector of pitch, yaw and roll, so if you don't want to modify pitch and roll, and originally had an angle of '90', set key / value:

angles / 0 90 0

Posted: Sun Apr 06, 2003 12:51 pm
by HUNTER--{A}--
Thanks that helped :lol: NEW problem: Once I rotate the sub it will no longer allow the bomb to be set. Blowing up the sub is the OBJ. ( I have the same problem with the Flak88) :(

Posted: Wed Jun 25, 2003 4:36 pm
by Ramah Palmer
Hey, I know this is an oldish topic, but did you ever figure out how to do this?
I've got the same problem. Script object facing the wrong way. Then I found this and lo, now it faces the right way but I can no longer set the bomb.
What the hell gives?! Argh!