som dog sounds in mp map

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tuffstuff7
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Posts: 265
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som dog sounds in mp map

Post by tuffstuff7 »

hi
i wanted to put a dog in my map roadkill......lol my son named the map
ok in my pk3 i have a xtra folder there going by the tut here at .map
called "models" and acording to the pk3 creation tut this is where i put my custom.tik

nowi tried to follow jv's tut on ubersound, now i made a file called cutom.tik for the map road kill
in the pak0 i got the ubersound for the dog and i saved this ......nowi just thougth about it ws i supposed to save this as all files.............instead of text? i will try that anyways here is waht it looks like
TIKI

setup
{
path models/fx/dummy
skelmodel dummy3.skd
}

init
{
server
{
classname ScriptModel
rendereffects +dontdraw
notsolid
}
client
{


aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "roadkill "
aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "roadkill "
aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "roadkill "
aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "roadkill "

aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "

aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "

aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "
aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "roadkill "

aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "roadkill"
aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "roadkill "
aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "roadkill "

aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill "
aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "roadkill"

aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "

aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "
aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "roadkill "



}
}

animations
{
idle dummy3.skc
}






no i put that in my models folder and that is all i did
so JV guys...........what do i do now? for i hear no dog ...............hmmmmmm now if you could only do that for some ppl :wink:
jv_map
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Post by jv_map »

maps "roadkill "

should be

maps "obj dm"

Tutorial is not very clear on that :oops:

Even worse: it doesn't work on dedicated servers :cry:
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tltrude
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Joined: Sun Jul 07, 2002 4:03 am
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Dedicated servers

Post by tltrude »

My thought is that it does not work on dedicated servers that are running anti-cheats. I think they don't allow custom tiki files to load.

I also have a mute dog problem (real dog). I put it in my bot map and it works like a regular dog, but no barking sounds.
Tom Trude,

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jv_map
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Post by jv_map »

I tried it on my personal clean dedicated server and it didn't work either :cry:
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tuffstuff7
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Post by tuffstuff7 »

ohhhhh ok wel there goes that idea well atlest i was inthe righ direction this time lol thabks guys see ya whooooooosh
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