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New Bot AI!
Posted: Sun Mar 30, 2003 10:05 am
by jv_map
Something I've been playing with for a couple of days. Still has a whole load of bugs

but I thought I'd show you.
Nearly on top of the script there's some values Bjarne can modify

.
Here's the link:
link
Currently overwrites one original file (anim/aim.scr) because the original version doesn't allow moving and aiming simultaneously.
The guy in the map starts attacking you after 10 seconds. The attack is completely scripted, the regular game AI is not used.
Posted: Tue Apr 01, 2003 3:38 pm
by Bjarne BZR
Wohhaaa!!!
This bot is eXeLeNt!
Thats the kind of evil bastards I was looking for to fill my maps with! If thats in the next bot version: I'm going to "BOT UP" Vemork factory for shure!
yeah baby yeah
Posted: Tue Apr 01, 2003 4:34 pm
by a_happy_dude
Yeah! That was a real mean killing machine =).
New version soon?
Posted: Wed Apr 02, 2003 1:05 am
by nuggets
oh great, so now every bot's goin 2 b the next James Bond
i'm glad to see u haven't scripted their reaction times and accuracy to 100%
Posted: Wed Apr 02, 2003 1:40 am
by Bjarne BZR
Their reaction times and accuracy will be configurable I think...
Posted: Wed Apr 02, 2003 1:43 am
by ZeroSkaten
Yeah, I thought i heard jv_map say something about bot skill

.
Posted: Wed Apr 02, 2003 1:51 am
by Bjarne BZR
Mad skillz!
Posted: Wed Apr 02, 2003 1:52 am
by ZeroSkaten
lol
no death animation
Posted: Mon Apr 14, 2003 1:26 pm
by tltrude
I tried it and saw nothing special. The guy shoots at allied or axis and has no death animations. I don't see the point of printing the rounds left info either.
Posted: Mon Apr 14, 2003 1:39 pm
by jv_map
Look better
This guy is way more dodgy than the original AI so much more difficult to hit. He also has more realistic aiming himself.
The rounds left prints are ofcourse just a debug option. The original game AI is so messed up it's not even possible to keep track of the rounds fired, so the regular AI reloading behaviour is just crap.
Glad you tried it though.

Posted: Mon Apr 14, 2003 2:14 pm
by Bjarne BZR
tltrude, I do belive your missing the point... its a demo of jv_map's bots new fighting behaviour.
Compare this guys fighting behaviour to that of a standard AI... then compare him to a standard above n00b level real player.
Its the classic Turing test
And I say the bot compares better to a live player than to the mobile refridgerators of the standard AI...

Posted: Mon Apr 14, 2003 4:31 pm
by small_sumo
Sounds good mate. I havent had a look yet but finally my cs map comp is over and I can concentrate on mohaa again.
I will bot up all my maps next thing. First thing.
Posted: Mon Apr 14, 2003 7:34 pm
by Yarik
one q. How do you implement it?????? Tell me I have the file already.
Posted: Mon Apr 14, 2003 9:50 pm
by Bjarne BZR
Posted: Tue Apr 15, 2003 4:20 pm
by Yarik

i should look more often huh? I guess I will have to implement it into my new map.