Page 1 of 1
Need tut links
Posted: Mon Mar 31, 2003 4:02 am
by Hashmark13
Ok i am having trouble finding these following tutorials:
changing of door sounds
light switch
elevator
if i think of some more i need i will let you know

Posted: Mon Mar 31, 2003 5:03 pm
by Yarik
I can help with the door thing. When you make a door press "N" and in the scroll bar go down until its says change sound or play different sound in game. I cant really remeber exactly what its called but that should work for you. Note: The sound will only work if its an original sound UNLESS you know how to edit the Ubersound.scr Just go to the tutorial page and read the Ubersound workaround and you will get it.
Posted: Mon Mar 31, 2003 5:27 pm
by wacko
I didn't know for a long time, now I'm still not sure. Is it the following way?
What you can enter as a sound to be used is one of the aliasnames you'll find in the pak0.pk3/ubersound/ubersound.scr in lots of lines like:
aliascache door_wood_open_move1 sound/mechanics/DoorWoodOpen_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"
The red part is what you'll have to enter in the door properties.
Posted: Mon Mar 31, 2003 11:59 pm
by Hashmark13
thx for trying on the door thing there is a simpler way its like hit N and targetname: doortype
and the other little box you type metal
but its a little different cant figure it out... i seen it some where
Posted: Tue Apr 01, 2003 11:10 am
by Jack Ruby
I think its hit N, then targetname doortype, then its either wood or metal to get the wood or metal door sounds.
Jack
Posted: Tue Apr 01, 2003 11:13 am
by mohaa_rox
$doortype
Posted: Tue May 27, 2003 4:32 pm
by wacko
and now, it's not working in MY map!
i have a metal sliding door triggered by a trigger_use to open it.
gave it key/value
sound_move / door_metal_open_move2 and
sound_stop / door_metal_close_stop1
both exist in uebersound.scr, when i put them in my tik and precache 'em, the engine even says, they are precached twice, but that door still has its wooden sound.
errm... why?
Posted: Tue May 27, 2003 6:11 pm
by Gen Cobra
mohaa_rox wrote:$doortype
You don't need the $.
Just
key: doortype
value: metal or wood or whatever
Posted: Tue May 27, 2003 9:47 pm
by Zip
I have a metal garage door. I tried doortype = metal, but it's a regular metal door sound, not what I'm after. How do I get the sound for garage doors?
Bare in mind my noobiness!

Posted: Tue May 27, 2003 10:13 pm
by wacko
Come over to this thread!
This is what you're looking for, though still without solution...