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radiodisity lighting error

Posted: Tue Apr 01, 2003 7:15 am
by coolmintyice
1.

When the Mbuilder compiles the map the processing of radiodisity lighting was skipped because "there were no VIS data present". I had set the ambientlight to max 70 70 70, but the ambientlight is faint much like at dusk. I thought it would be something like highnoon. what must be done to rectify this.

2.
Can someone also clarify the terms VIS and DETAIL BRUSHES and how they are related. i have looked at various explainations for detail brushes, but it does not make logical sense.

thanks

Posted: Tue Apr 01, 2003 9:00 am
by mohaa_rox
:shock: Ambientlight 70 70 70? :shock: Should be lower right? Try instead suncolor 70 70 70.

Posted: Tue Apr 01, 2003 12:51 pm
by jv_map
Most likely your map has a leak, otherwise you would have some vis data.

Read TheStorm's vis for dummies tutorial. Find the link in the compiling errors sticky. ;)

Posted: Tue Apr 01, 2003 12:53 pm
by ZeroSkaten
i didn't know that radiosity turns off when the map is leaked :P . That's what makes the low compile times :roll: