New Mapper

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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usndupont
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New Mapper

Post by usndupont »

Hello all, I am a new mapper. Well for MOH:AA anyways. I did alittle in the past. Well the currently tutorials don't explain much to me. If anyone could help me with beginning a new map I would appreciate it.

Thanks
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Bjarne BZR
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Post by Bjarne BZR »

I suggest playing around with MOHRadiant for a while until you managed to do someting ( anything! ), and then return to look over the beginner tutorials... that way you will be confused in a more enlightend way...



:D


Really... I'm not kidding here...
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usndupont
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Post by usndupont »

Ok I created a box, how do I go about adding windows and a door and adding a texture to the inside walls and stuff?
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Post by Bjarne BZR »

See... now you ask questions... cool eh? :D

A box is not a "box" as you say ( hope I'm reading U right here )... its a block.

To create a box, you must make it out of 6 blocks ( commonly called brushes )... 4 walls, 1 roof, 1 floor.

OK?

Then you are ready to make holes in the brushes that make up the walls to create windows...

But when you get this far: you will find that the tutorials suddenly will start to make sense.

( I cant explain in detail how to make a map from scratch, it will take me a lifetime. So read the tutorials until you get them, and if you dont get them: ask again here in the forum )

Goodest of lucks!
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Post by usndupont »

I created a "room' 4 walls a cieling and a floor. So yeah its a box :).
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Post by Bjarne BZR »

Then go forth to the tutorials! :D
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mohaa_rox
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Post by mohaa_rox »

We're here to help!
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ZeroSkaten
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Post by ZeroSkaten »

:D were here for you, usndupont. Hopefully you'll have a great mapping career :D
Together we will leave no posts un awnsered!
BTW that me in the picture :wink:
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Ace of Spades
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Post by Ace of Spades »

I found that like Bjarne said, you need to just go in and try stuff out. Mess stuff up if you have to. Try everything. Find out how stuff works by just trying it out, read the tuts like everyone is saying, and do plenty of searches on the forum or ask and you will be helped. I needed some hands on experience to get started and found these tuts to help me get the knowledge I needed to be dangerous. Check these out and then go back to the ones here to follow up on what you have learned. Read the tuts once, twice, but three times is nice. Then read them again and you will find yourself telling someone else how to do it! Try these links:

This place has some tuts in video format. You can download them and watch them over and over and learn a whole lot.

http://www.carbongraphx.com/mohaa/

A couple more places for good tuts:

http://users.1st.net/kimberly/Tutorial/index.htm

http://dynamic5.gamespy.com/~manstein/i ... =start.php

And when you've gotten about all you can handle, come back to the best place in town:

Hope this helps some.

Ace

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Post by panTera »

Best is to start by getting more familiar with mohradiant itself. Learn how to select/deselect the brushes and individual brushfaces (shift-leftmouse and ctrl+shift+leftmouse). Try to apply textures to different faces and play around with the texture scaling and shifting (press S to bring up the Surfaceinspector) Also learn how to set the grid size (numbers 1-9 on the keyboard) and how to snap points to the grid (ctrl+g). How to switch to DragVertices-mode (V) and DragEdges-mode (E) and how to add and edit entities.
You see you'll have to know the basics of mohradiant's keystrokes before you can start to build a map. Go to ->Help-'command list' to see the whole list of keystrokes (no need to learn them all of course;)

It's just like Ace said, you'll have to try stuff out and mess it up the first couple of times. Some of the tutorials are pretty good and can actually save a new (MOH)mapper a lot of time.
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Post by usndupont »

Thank you all. I appreciate it very much. I am going to read them now while I sit here at work :).
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Post by Yarik »

Make your self at home. We are litterarley at your fingertips. :wink:
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
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Post by Ace of Spades »

You might even want to make a test map, one that has one building, some terrain, a sky box around the whole thing and that's it. Once you learn how to do that and save it, you can use it to your advantage. Check stuff out, put everything that you can or want to check out in it. Try different stuff there before you put it into a map you want to complete. Then one day you won't need to do that and you will just design your map from scratch and not have to use your test map. I'm trying out objectives right now in mine. I've heard a bunch of fellas here use a test map so instead of re-inventing the wheel, I just followed their advice and did the same thing. Happy Mapping!

Ace

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mohaa_rox
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Post by mohaa_rox »

Hey guys! I thought of a gr8 idea to help mapping n00bs! By using Net Meeting, an experience mapper can teach the n00b how to map via MSN and sharing desktop in Net Meeting. I got the idea from ZeroSkaten.

Then the experienced mappers can show the n00bs how to construct stuff like ladders, houses etc.
Live to map, not map to live.
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Post by jv_map »

I would be very time consuming though :wink:, so tutorials are more efficient.

But it's a good way to teach things for sure.
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