New tutorial
Posted: Thu Apr 03, 2003 11:04 pm
For beginers. Hope this makes it into the Tutorial page
____________________________________________________
Welcome to my first Modeling Tutorial
Please bare with me if you find something wrong
This is a tutorial for beginers.
After searching a while on the net I couldnt find almost no tutorials on Modelling for Medal of
honor. So I decided to make my own.
Tools needed
1)Milkshape 3d 1.6.5 from http://www.milkshape3d.com (Latest version)
2)Then you will need to get Gmax from http://www.discreet.com (Latest version)
3)For Gmax also get the help files and the tutorials.
4)And you will need a Quake3 .MD3 exporter for GMAX get it with the SDK or Download it
from the .MAP download page.
4)Lots of patience. Hehe
Open up Gmax. This is a free version of 3ds max which is really expensive. But this one is free.
You will see four screens usually called top front left perspective (dont worry about that now).
Now at the right side there is a toolbar. Click the Arrow with the light behind it called
"create". Its together with 7 different tabs. It should be the first tab out of 7. Now we are
going to start at the very basics. We are going to create a tea pot first
. Right below
the Green box that says Object Type should be a + or a - if its a - dont to anything else.
If its a Plus click the plus.
Right below the green box with the words Object Type should be different types of menus'
Box Cone
Sphere geoShere
Cylinder Tube
Torus Teapot
Plane.
Now click the Teapot and go to the graph. Start clicking and dragging. This should make the
teapot bigger or smaller.
Now Right click in the one of the windows and Convert to editable mesh.
Now you created a model. Congratulations.
Make sure to save your work
File--> Save as--> Teatpot.gmax-->Save
NOw you should do this. Take the Quake III .MD3 patch that you got from .MAP and paste it into
the plugins folder of GMAX. So where ever you installed Gmax open the folder and find something
named Plugins or plugin and paste the QII .MD3 file there. This is a file that will let you
export in a Quake file.
Now click file export and pick .Md3 and give your file a name. Remeber if the plugin doesnt show
up in the export window then just exit gmax and restart it.
This will open a window and where it says "The Following Frames" _______ put in the Number 1 and
click export now. This will give you a few errors but DONT WORRY hehe. Click ok. Then once its
done exit Gmax and open up Milkshape. Remeber Milk shape has only 30 days worth of workin (its a
demo). IT will turn off after 30 days. For it to work just Register it.
Now once Milkshape is open do this
File--->Import--->Quake3 model
once its open Look at it and then do this
File--->Export-->MOhaaSkb model. IT will give you a box set the paths to where the game is and
the paths to where the milkshape folder is.. etc etc and click export. Wala this should do thee
trick.
Now open up MOHRadiant. And rightclick---->Milkshape--->Name of model. This should put your
model into your game.
Congratulations your now an official modeller noob.
Aurthor: Yaroslav "Yarik" K
Email me at if you have problems
yarik@paris.com
Stay tuned for more tutorials
_______________________________________________
Pictures coming up
____________________________________________________
Welcome to my first Modeling Tutorial
Please bare with me if you find something wrong
This is a tutorial for beginers.
After searching a while on the net I couldnt find almost no tutorials on Modelling for Medal of
honor. So I decided to make my own.
Tools needed
1)Milkshape 3d 1.6.5 from http://www.milkshape3d.com (Latest version)
2)Then you will need to get Gmax from http://www.discreet.com (Latest version)
3)For Gmax also get the help files and the tutorials.
4)And you will need a Quake3 .MD3 exporter for GMAX get it with the SDK or Download it
from the .MAP download page.
4)Lots of patience. Hehe
Open up Gmax. This is a free version of 3ds max which is really expensive. But this one is free.
You will see four screens usually called top front left perspective (dont worry about that now).
Now at the right side there is a toolbar. Click the Arrow with the light behind it called
"create". Its together with 7 different tabs. It should be the first tab out of 7. Now we are
going to start at the very basics. We are going to create a tea pot first
the Green box that says Object Type should be a + or a - if its a - dont to anything else.
If its a Plus click the plus.
Right below the green box with the words Object Type should be different types of menus'
Box Cone
Sphere geoShere
Cylinder Tube
Torus Teapot
Plane.
Now click the Teapot and go to the graph. Start clicking and dragging. This should make the
teapot bigger or smaller.
Now Right click in the one of the windows and Convert to editable mesh.
Now you created a model. Congratulations.
Make sure to save your work
File--> Save as--> Teatpot.gmax-->Save
NOw you should do this. Take the Quake III .MD3 patch that you got from .MAP and paste it into
the plugins folder of GMAX. So where ever you installed Gmax open the folder and find something
named Plugins or plugin and paste the QII .MD3 file there. This is a file that will let you
export in a Quake file.
Now click file export and pick .Md3 and give your file a name. Remeber if the plugin doesnt show
up in the export window then just exit gmax and restart it.
This will open a window and where it says "The Following Frames" _______ put in the Number 1 and
click export now. This will give you a few errors but DONT WORRY hehe. Click ok. Then once its
done exit Gmax and open up Milkshape. Remeber Milk shape has only 30 days worth of workin (its a
demo). IT will turn off after 30 days. For it to work just Register it.
Now once Milkshape is open do this
File--->Import--->Quake3 model
once its open Look at it and then do this
File--->Export-->MOhaaSkb model. IT will give you a box set the paths to where the game is and
the paths to where the milkshape folder is.. etc etc and click export. Wala this should do thee
trick.
Now open up MOHRadiant. And rightclick---->Milkshape--->Name of model. This should put your
model into your game.
Congratulations your now an official modeller noob.
Aurthor: Yaroslav "Yarik" K
Email me at if you have problems
yarik@paris.com
Stay tuned for more tutorials
_______________________________________________
Pictures coming up