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bomb script with ai

Posted: Fri Apr 04, 2003 11:02 am
by bodybagger
Ok, when i set up a bomb with Jv's bots, it all works well, but i have a bridge that must explode.
now with a normal obj bomb you would put the bridge in as a script object and give it a targetname of exploder and also a #set number.
I have tried this with the bots but the bridge don't explode. The bomb does go off though.
I have it set up a
#exploder_set 1
so how would i get the bridge to disapear and then be repalced with the destroyed one??

Posted: Fri Apr 04, 2003 11:34 am
by jv_map
#exploder_set should work :?

Posted: Fri Apr 04, 2003 11:50 am
by Bjarne BZR
look over this tutorial to se if you are missing anything: http://www.planetmedalofhonor.com/rjuka ... orial.html