bomb script with ai
Posted: Fri Apr 04, 2003 11:02 am
Ok, when i set up a bomb with Jv's bots, it all works well, but i have a bridge that must explode.
now with a normal obj bomb you would put the bridge in as a script object and give it a targetname of exploder and also a #set number.
I have tried this with the bots but the bridge don't explode. The bomb does go off though.
I have it set up a
#exploder_set 1
so how would i get the bridge to disapear and then be repalced with the destroyed one??
now with a normal obj bomb you would put the bridge in as a script object and give it a targetname of exploder and also a #set number.
I have tried this with the bots but the bridge don't explode. The bomb does go off though.
I have it set up a
#exploder_set 1
so how would i get the bridge to disapear and then be repalced with the destroyed one??