i want to build a large stone in my multipayer level and when you activate a trigger the stone moves aside (just like in the campaign).
Does anyone know how to fix this?
tnx
moving stone?
Moderator: Moderators
If you're a script-o-fobic, this might work:

- Make the stone a script_object.
- Create an info_splinepath where you want the stone to move to.
- Select first the stone, then the splinepath and press ctrl + k.
- Create a trigger(_multiple?) that has to activate the stone.
- Select first the trigger, then the stone and press ctrl + k.
- If there's a line from the trigger to the stone to the splinepath, you're done. Otherwise check targets and targetnames.
A func_door might work aswell, make a trigger_use with key/value target/stone for the switch or a trigger_multiple for a area the player must enter to move the stone (i.e. the func_door) which has targetname/stone and give it the angle, where it should move to, the distance can be set with the lip key. I think with a key/value lip/0 the stone moves it's length in this direction, a value lower than 0 makes it move further...
