MAKE $$$ ??? etc...
Posted: Sun Apr 06, 2003 2:21 pm
we all sit here day in day out, some of us eat, some don't, some have fag breaks, but most smoke over the keyboard, all for 1 goal...
.>.>.>. TO MAKE MEDAL OF HONOR A NEVER ENDING GAME .<.<.<.
but... why... i really really do believe we have among us enough scripters / mappers / modellers / skinners / clipboard holders / and pen pushers to create our own game...
sound too big? now ask urself why... there is no reason we shouldn't compete with the games on the market at the moment, what do they have that we don't? with enough people involved we can get a game out there are be raking in the profits
although you think i really like editing medal of honor, does it really need to stop there, MOH has been a great learning curve for many of us... but maybe we should take a step back and think of the way forward
i'll be looking for a large team of people:
2 global scripters
3 ingame scripters
6 mappers
6 modellers
4 skinners
2 texturer's
2 anim support
then many a playtester to set foot across the door
whether your involoved in a modding team, think long term... what will you be doing in the next 2/3 years? still modding for a game that's struggling to keep it's name in magazines, or looking through the magazine while lay by ur pool in some foreign lands thinking, bloody hell, i'm glad i chose the path i did... we can all think what the right choice is
i have a few people in mind that i'd really really like to be part of the team, but i'll mention no names as of yet, if you either reply on here or e-mail me, we'll (we meaning me and another already involved) go over some work perviously done and decide whether we can really utilise the skills ur offering
as i said before this really isn't out of reach, every company has to start somewhere, they don't just appear big without sitting in basements for 16hours a day
.>.>.>. TO MAKE MEDAL OF HONOR A NEVER ENDING GAME .<.<.<.
but... why... i really really do believe we have among us enough scripters / mappers / modellers / skinners / clipboard holders / and pen pushers to create our own game...
sound too big? now ask urself why... there is no reason we shouldn't compete with the games on the market at the moment, what do they have that we don't? with enough people involved we can get a game out there are be raking in the profits
although you think i really like editing medal of honor, does it really need to stop there, MOH has been a great learning curve for many of us... but maybe we should take a step back and think of the way forward
i'll be looking for a large team of people:
2 global scripters
3 ingame scripters
6 mappers
6 modellers
4 skinners
2 texturer's
2 anim support
then many a playtester to set foot across the door
whether your involoved in a modding team, think long term... what will you be doing in the next 2/3 years? still modding for a game that's struggling to keep it's name in magazines, or looking through the magazine while lay by ur pool in some foreign lands thinking, bloody hell, i'm glad i chose the path i did... we can all think what the right choice is
i have a few people in mind that i'd really really like to be part of the team, but i'll mention no names as of yet, if you either reply on here or e-mail me, we'll (we meaning me and another already involved) go over some work perviously done and decide whether we can really utilise the skills ur offering
as i said before this really isn't out of reach, every company has to start somewhere, they don't just appear big without sitting in basements for 16hours a day