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Linking Maps

Posted: Sun Apr 06, 2003 8:38 pm
by PsychoE
I think this would be the proper place for this Q.

If i made 2 or 3 sp maps, is there a way to link them so that u have a continuous flow?

Plus - I don't know how to put multiple obj's in a sp map. Haven't seen any tuts or info on it.

Anyone know where i can learn about the above q's?

Posted: Sun Apr 06, 2003 11:24 pm
by bdbodger
bsptransition( String next_map )


Transitions to the next BSP. Keeps player data, and game data.

make a trigger and thread and use this will load next map

Posted: Sun Apr 06, 2003 11:34 pm
by PsychoE
Seems too easy - thanks for the assistance.

Posted: Mon Apr 07, 2003 3:25 am
by mohaa_rox
Easier:

levelend:
exec global/missioncomplete.scr test_xxx
end

Posted: Mon Apr 07, 2003 1:21 pm
by PsychoE
Thanks rox - I couldn't get that other one to work anyway. I will try yours.

Posted: Mon Apr 07, 2003 7:59 pm
by nuggets
that won't carry player stats

Posted: Mon Apr 07, 2003 9:09 pm
by PsychoE
I can't get either to work anyways. I was just running some test tutorial maps and thought i would try it out. Oh well. I am not so good at the scripting thing anyways. If I make a serious sp map(s), I will come and ask for help.

Posted: Tue Apr 08, 2003 2:53 am
by mohaa_rox
You have to put ur SP maps into main\maps folder first. Then

exec global/missioncompete.scr test_2 //loads second map

Trust me, this works.

Or i think there's something in the worldspawn that loads the second map after that map, try to check for the keys in the worldspawn entity.