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Mountainside battle
Posted: Sun Apr 06, 2003 11:45 pm
by PsychoE
Hope this is alright. It is my first map release. Anything else i did was just foolin around or not completed.
http://ca.geocities.com/psychoe674/MapF ... side_1.zip
Like i said - first one, so suggestions and ideas are wanted.
Posted: Mon Apr 07, 2003 12:29 am
by TheShiznaeSpe
dl doesn't work-btw is it for mohaa or spear?
Posted: Mon Apr 07, 2003 12:36 am
by nuggets
won't open either
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Posted: Mon Apr 07, 2003 1:20 am
by PsychoE
I dont know what I did then. Im not sure how to get this map on the web for ppl to d/l.
It is for moh.
Posted: Mon Apr 07, 2003 3:15 am
by mohaa_rox
Post some screens! Post some screens!
Posted: Mon Apr 07, 2003 1:20 pm
by PsychoE
Posted: Mon Apr 07, 2003 5:07 pm
by PsychoE
Spoke to General Death and was told that if u copy the link and paste in your browser, it should work. Thanks General Death for that info.
Posted: Mon Apr 07, 2003 11:42 pm
by dirtybob
yeah, copy and past it to the location bar. i just dled it, ill report back once i play it
thanks
DB
Posted: Tue Apr 08, 2003 12:20 am
by dirtybob
ok looks good for a first map but i think it would be better suited for a single player map rather than DM.
i love the fact that all the doors you see open and you can get to just about every room you can see. the murky outdoor lighting casts a gloom, i like it, its like you know something bad is about to happen.
the fire in the fireplace looks great, but where is the smoke? there is no chimeny. odd.
i like the hidden tunnels running between the allies an axis sides. the blue light is nice to see rather than to red lights most people use.
the bed in the room next to the allied spawn is missing some textures and there are gaps in the floor/ground outside the tank hangar.
i love the sound of the airstikes comming in, but they sound so close that something should blow up.
there is a glitch out side the tank hangar opposite the guard shack where you can walk into the mound of earth in the corner and see the rooms on the other side of the wall.
all in all this is a good first map, but i dont think it should be for DM or TDM. its way too cramped and soem of the doors open in a way that you kinda get stuck, some are so close that you open two at a time and it boxes you in.
dont let me dicourage you. you have skill, you just need to practice.
feel free to flame me if you think im wrong.
thanks
DB
Posted: Tue Apr 08, 2003 3:31 pm
by PsychoE
Im still very basic, so some things i didn't know about. ie: smoke.
As for the glitches you found, I will try and track them down, I ran around in this level for a while and didn't see those. I know this map isn't going to be as"good" as others - it is my first one - so the hints and comments are good.
About the doors, i guess u have to be in a certain position to have them 'both' open.
I am going to work on other stuff, it will just take me a while.
Thanks for the feedback.
E
Posted: Wed Apr 09, 2003 2:59 pm
by PsychoE
Im trying to get images here:
This is one of the secret tunnels
http://ca.geocities.com/psychoe674/Tunnel1.jpg
This is the axis spawn point:
http://ca.geocities.com/psychoe674/AxisSpawn.jpg
How do i get the img to show here instead of a link?
Posted: Wed Apr 09, 2003 8:52 pm
by Bjarne BZR
Its a good first map PsychoE.
I would not like to meet a Shotgunner in those cramped corridors
There is some missing textures in the "tank garage" and just outside it, remove all custom stuff from your MOHHA main folder exept the map pk3 to see what I'm talking about.
And maby scale down the wall textures in the houses a bit...
All else: Good work!
Posted: Thu Apr 10, 2003 2:21 am
by mohaa_rox
This is one of the secret tunnels
This is the axis spawn point:
Use tags.
Posted: Thu Apr 10, 2003 2:22 am
by mohaa_rox
Hmmm, you're images are dead.
Posted: Thu Apr 10, 2003 2:29 am
by nihilo
weird.. before I went to his link (using the copy paste method to go to his site) mohaa_rox's pictures showed up dead. When I saw the picture and came back the pictures showed up fine.
