Page 1 of 1

common/adjustable_color texture

Posted: Tue Apr 08, 2003 10:33 am
by Bjarne BZR
Is the common/adjustable_color texture... I don't know... ADJUSTABLE by any chance?

If so: what about it is adjustable and how do I adjust it?

Key K

Posted: Tue Apr 08, 2003 12:04 pm
by tltrude
Highlight the surface and hit key K.

Posted: Tue Apr 08, 2003 1:10 pm
by Bjarne BZR
Nope, its still a stylish pink in the game... :cry:

shader

Posted: Tue Apr 08, 2003 1:24 pm
by tltrude
Well, I don't know how it works then, but here is the shader for it.

Code: Select all

textures/common/adjustable_color
{
	qer_editorimage textures/common/white.tga
	surfaceparm nolightmap
	{
		map $whiteimage
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen fromEntity
	}
}
Maybe it has to be a script_object or some other entity targetnamed "whiteimage".

Posted: Tue Apr 08, 2003 1:31 pm
by Bjarne BZR
Yeah, that rgbGen fromEntity shure looks like it is ment to be adjustable... anyone else have an idea?

Posted: Tue Apr 08, 2003 2:36 pm
by jv_map
Ritualistic wrote: 5.12.2 rgbGen entity
Colors are grabbed from the entity’s modulate field. This is used for things like explosions.
I think it means the texture uses the entity lighting grid.

I couldn't find 'fromEntity' :?

http://www.ritualistic.com/games/fakk2/tooldocs.php3

In shaders a $ is not a targetname operator: $whiteimage is just a white texture. You could also use $lightmap instead.

Posted: Tue Apr 08, 2003 2:50 pm
by Bjarne BZR
There is a rgbGen entity in the fakk2 doc. It says: "Colors are grabbed from the entity?s modulate field. This is used for things like explosions."
Make any sense to anyone?