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My map wont load !

Posted: Tue Apr 08, 2003 1:05 pm
by Jack Ruby
I got the Peenemunde map almost ready, I was just about to play test it with some friends, the bsp file wont run on their machines, starts to load then just crashes out and takes you back to the menu screens in MOHAA.
I tried just running the bsp in the maps/obj folder, tried it in a .pk3 too, it runs fine on my computer, any ideas what could cause this problem ?

Heres a link to the .pk3 I sent my friends, please let me know if it wont load on your machines and any ideas you have as to why it wont ?

http://www.westmount.co.uk/simons/mp_peenemunde_tow.pk3

Jack

Posted: Tue Apr 08, 2003 2:37 pm
by mohaa_rox
Maybe it's a map that u put in your mainta\maps\tow folder :S :S :S. Try to remove those maps in your mainta folder first (if you have any :P).

Posted: Tue Apr 08, 2003 3:07 pm
by Jack Ruby
The only files in my mainta/maps folder were .min files, but the map runs on my machine anyway, I need to find out why it wont load on anyone elses, I usually install the maps on my friends computers so I know they were put in the right folders on their machines. If I try to start a game on their machines it finds the map but crashes half way through loading, similar to if you didnt have a player spawn, it finds the map but crashes.

Any other ideas, thanks Rox

Jack

Posted: Tue Apr 08, 2003 3:19 pm
by Bjarne BZR
Obvious question: Du they have the SH addon? The map requires Spearhead...

Posted: Tue Apr 08, 2003 3:26 pm
by Jack Ruby
Yeah they have Spearhead

Posted: Wed Apr 09, 2003 12:53 am
by TheShiznaeSpe
-before starting map, type logfile 1 into console

-then open map, when it crashes, close the game

-in the folder (main or mainta) there will be a logfile

-open it up and post the contents here

then, we can all see what the prob is without dling...

Posted: Wed Apr 09, 2003 10:13 pm
by Jack Ruby
ok heres the log file when I tried to load it on my friends machine....


Server: obj/mp_peenemunde_tow
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_granatwerfer_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mg42carryable.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/shermantank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/opeltruck_nonvehicle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/coffee_kettle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/m3.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/corona_red.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/corona_green_bright.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/corona_red_bright.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_granatwerfer_cannon.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/v2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/allied_pilot.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
An objective has been added!
------ Server Initialization Complete ------ 2.88 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.992000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.140000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

stitched 0 LoD cracks
...loaded 15545 faces, 377 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
********************
ERROR: LoadDDS: Image textures/models/items/battery.dds - width and height not a powers of 2

********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (472) -------
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------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------


Any ideas ?

Posted: Thu Apr 10, 2003 12:27 am
by Jack Ruby
Come on people, enough of the bad tempers in off topic, whats up with my map, you can see the log file, it makes no sense to me, whats going on with that log file ?

Jack

Posted: Thu Apr 10, 2003 12:31 am
by nuggets
lol, bad tempers in off topic??? :P never!!!

not too sure but i think it's something to do with Deallocating 0x 1D8 (Done)

Posted: Thu Apr 10, 2003 12:34 am
by Jack Ruby
haha, maybe your right, it seems it delocates that thing about 200 times, any ideas what that thing is ?

I also can see this error halfway down that log file...

^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'


is that anything that would stop it loading ?

Jack

Posted: Thu Apr 10, 2003 12:41 am
by nuggets
that won't b what's stopping it from crashing, it's a sound error that you've got somewhere, try editing the map name and give it a test_ prefix...

you will need to make a _precache aswell, that'll sort out the .tik files though they may be missing or if u've editted them in some way, or maybe in the script u've assigned .tiks to something that either won't play .tik files or something that hasn't the opportunity for something else happening

Posted: Thu Apr 10, 2003 2:34 am
by mohaa_rox
Ah, i hate this prob before. Remove the battery.

Posted: Thu Apr 10, 2003 9:48 am
by Jack Ruby
The battery, I have no clue where I put this broken battery but I will let you know if I find it,
thanks Rox and Nuggets,

Jack

Posted: Thu Apr 10, 2003 9:55 am
by Jack Ruby
Ok, I found the battery, its gone. I will compile the map later and test with my friends tonight, I will let you know if it works,
thanks a lot for your help,

Jack

Posted: Thu Apr 10, 2003 8:17 pm
by General_DisArray
i had this similar problem. i took out a granatwerfer that was unscripted, and really had no place in the map, out and it hasn't crashed since.

i also got the same logfile when i added func_crates. for some reason the engine didn't like the way i made the crates.