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Camera view sittings

Posted: Tue Apr 08, 2003 5:22 pm
by {{-T-}}
Hii,..
I'm kinda new user of mohradiant however i used to do maps in Q3radiant,.....ther's just a little diff. in between,....
the prob. i faced here with the Camera view setting (i GUESS),...
the hole textures r turning to b black in the camera view port whenever i do almost anything (creating new brush,clone brush,extract,...etc)
and they come back normally when i change texture view mode to trilinear, bilinear,bilinear bitmab,..,.....then turning to b black again in the 1st moification,....and so on!!!!
any help plz??
thx

Posted: Tue Apr 08, 2003 9:03 pm
by Angex
It may well be a graphics card issue, you might want to look into that.

Posted: Tue Apr 08, 2003 11:00 pm
by {{-T-}}
i tried that,.looking at its manual,...it's supporting openGL,...it's G-force4 MX,...
ummm,....isn't it settings matter?

real lighting

Posted: Wed Apr 09, 2003 2:19 am
by tltrude
Don't use "real lighting" in the editor options.

Posted: Wed Apr 09, 2003 10:19 pm
by {{-T-}}
thx tltrude,...it's working :)