moving spawn points
Posted: Tue Apr 08, 2003 11:35 pm
Is it possible to make it so that the spawn points of both the axis and allies change if an objective is complete? I'm thinking of sort of a team fortress classic dustbowl/avanti level where if the first objective is completed, the spawn points are moved forward (backward for the defenders), and the players move on to the second objective (and so on). The idea is to make it feel like the battle is moving forward across the map while at the same time keeping the players close to front.
In order to accomplish this, I need to be able to tell MOH to ignore certain spawn points until the trigger is pushed and then ignore the ones it used up to that point.
Again, is this even possible?
In order to accomplish this, I need to be able to tell MOH to ignore certain spawn points until the trigger is pushed and then ignore the ones it used up to that point.
Again, is this even possible?