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final compile

Posted: Wed Apr 09, 2003 5:09 pm
by tuffstuff7
ok last question on this
on your final compile ................i know now to not use -fast on VIS or LIGHTING....but on lighting i have gotten eqaul polls on wether to use -final on light is it better or not worth the wait on time?

Posted: Wed Apr 09, 2003 5:12 pm
by Angex
Didn't you already ask this ??

Posted: Wed Apr 09, 2003 5:26 pm
by tuffstuff7
ya but got mixed reviews so one last time to use -final or not is it worth it?

Posted: Wed Apr 09, 2003 5:31 pm
by tuffstuff7
well by the way i did say my last question on this subject but any ways
if you go to nemisis's tut on mbuilder he says set mbuilder to nothing ticked and when you go to mpowell's tut on light he says use -final so there is where i am going with that plus no one ever said i do not think do not bother with -final or yes always use it

Posted: Wed Apr 09, 2003 8:21 pm
by Bjarne BZR
Use -final ... If you get unwanted lighting results: start experimenting with other settings, but else use -final ...

Posted: Wed Apr 09, 2003 8:25 pm
by tuffstuff7
ty

Posted: Wed Apr 09, 2003 9:28 pm
by Hashmark13
tuffstuff... use fast for quick compiles to test your map.. never use fast on the final release. use final on your final release only... or i geuss you can use it on tests but if your map is significant in size you will be able to go make some coffee and order pizza and have a party while your comp does all the compilin... (in other words it takes a hell of a long time...)


the reason you want to use final on a final release is because the frame rates will vary significantly compared to that of your map without final compile.

Hope that helped... doubt it.

Posted: Wed Apr 09, 2003 10:56 pm
by tuffstuff7
there you go that is what iwas wanting to hear thanks alot lol

Posted: Wed Apr 09, 2003 11:04 pm
by Hashmark13
you just have to word your questions so they can figure it out... i understood your post though just cause ive had the same thing happen to me.. i ask a question they give me irrelevent answers not dissing .map people

Posted: Mon Apr 14, 2003 1:38 pm
by tuffstuff7
lol the final compile finsihed 3 days later wheeeew that was prob. because of my bad usage of radiant have leanred alot since this one was finihsed my vertex ranges now form 1.5 8.2 and my frame rate went up 20fps-60fps in most places WOW so my lowest fps now is 68 and highest 222
so now i know to use the settings that i learned from you guys here thank you for being patient with me ......if i did find one thing i wanted to adjust will it take as long as it did the first time?

Posted: Mon Apr 14, 2003 1:58 pm
by jv_map
If your compile takes 3 days I guess you have too many structural brushes.

Posted: Mon Apr 14, 2003 2:03 pm
by tuffstuff7
i guess this is so JV as the VIS count was way high but i am happy with the results as far as fps goes the next time i will keep this in mind thanks

Posted: Tue Apr 15, 2003 2:33 am
by tuffstuff7
uuuuuuuugh testing the map out with a friend there is a way to get under the map !!!!!!!!!!!!!!!!!they can't casue any damage though but since i have beed through the final compile will it take as long the 2nd time?

Posted: Tue Apr 15, 2003 2:38 am
by nihilo
Unfortunately, yes.

Posted: Tue Apr 15, 2003 1:00 pm
by tuffstuff7
:(