mapping from pre-fabs
Posted: Wed Apr 09, 2003 10:42 pm
hey all newby here. i have some thoughts and im wondering if i am correct.
with the milkshape exporter you can create static models useable in raidiant. static means not moveing right? like a on a windmill the the tower and base would be static where the blades turning would be...dynamic? animaited?
anyway, say you make building in milkshape expoter it to a file raidiant cant read, fire it up and inport it as a pre-fab, is that correct?
some things we, or i, would need to know would be the hight of a player model in MOHAA so we can make the buildings the correct siz, also the size of a map in MOHAA so we dont kame one too huge of too small.
could an intire map be made this way? 90% prefabs? i think could could do just baout everything this way. things like trees you could add from raidiant. then you could polish the map and compile it with the MOHTools.
for those of us who can get around milkshape or gmax esyer than riadiant would be abel to make maps. am i even close here? or is this a pipe dream?
thanks
DB
with the milkshape exporter you can create static models useable in raidiant. static means not moveing right? like a on a windmill the the tower and base would be static where the blades turning would be...dynamic? animaited?
anyway, say you make building in milkshape expoter it to a file raidiant cant read, fire it up and inport it as a pre-fab, is that correct?
some things we, or i, would need to know would be the hight of a player model in MOHAA so we can make the buildings the correct siz, also the size of a map in MOHAA so we dont kame one too huge of too small.
could an intire map be made this way? 90% prefabs? i think could could do just baout everything this way. things like trees you could add from raidiant. then you could polish the map and compile it with the MOHTools.
for those of us who can get around milkshape or gmax esyer than riadiant would be abel to make maps. am i even close here? or is this a pipe dream?
thanks
DB