New Project: Need help guys !!
Posted: Fri Apr 11, 2003 9:41 am
Hey Guys,
Apologies if a couple of things in this post are a bit more map related, but i'm putting together a single/multi player mission for MOHAA that is so historically accurate I need as much help with other bits as I can get
Right, here goes, credit will go out to all you dudes when the project is finished:
1) Can reinforcements, i.e enemy units, be spawned at a particular time during the mission/game, rather than waiting for the player to trigger something?
2) Can tanks be programmed to roam around the map (or a specific area) on their own, or do you HAVE to guide them with "waypoints"?
3) Can a NPC move independantly of the player actions, on Omaha beach for example, the advancing soldiers move on as Powell gets closer to the gun emplacements, but I need to have an NPC that goes about it's business regardless of what is happening elsewhere on the map, is this possible?
4) Is it possible to script an event that only happens if, say 5 triggers are activated?
5) Is it possible to build a bridge that explodes, and script it so it has a damage value (that value printed to the screen), like the mission where you have to blow up the Tiger Tank near the church?
6) I need an NPC to trigger an alarm once the player gets to a certain location on the map and is spotted by the NPC, is this possible?
7) This is a difficult one, can a "panic" level be programmed into the enemy troops, so they fight up until such point where they are simply overwhelmed, and panic...running away in the process?
8) Can anyone offer any advice on constructing an introduction to each map, as part of each single player mission I want a full briefing to be given. Can I show a scripted movie/demo, or do I just have to stick to images and sound in the background?
Peace, and if you have guns, war.
Colonel Von-GreenHousen
=================
Project --> Pegasus Bridge
=================
Apologies if a couple of things in this post are a bit more map related, but i'm putting together a single/multi player mission for MOHAA that is so historically accurate I need as much help with other bits as I can get
Right, here goes, credit will go out to all you dudes when the project is finished:
1) Can reinforcements, i.e enemy units, be spawned at a particular time during the mission/game, rather than waiting for the player to trigger something?
2) Can tanks be programmed to roam around the map (or a specific area) on their own, or do you HAVE to guide them with "waypoints"?
3) Can a NPC move independantly of the player actions, on Omaha beach for example, the advancing soldiers move on as Powell gets closer to the gun emplacements, but I need to have an NPC that goes about it's business regardless of what is happening elsewhere on the map, is this possible?
4) Is it possible to script an event that only happens if, say 5 triggers are activated?
5) Is it possible to build a bridge that explodes, and script it so it has a damage value (that value printed to the screen), like the mission where you have to blow up the Tiger Tank near the church?
6) I need an NPC to trigger an alarm once the player gets to a certain location on the map and is spotted by the NPC, is this possible?
7) This is a difficult one, can a "panic" level be programmed into the enemy troops, so they fight up until such point where they are simply overwhelmed, and panic...running away in the process?
8) Can anyone offer any advice on constructing an introduction to each map, as part of each single player mission I want a full briefing to be given. Can I show a scripted movie/demo, or do I just have to stick to images and sound in the background?
Peace, and if you have guns, war.
Colonel Von-GreenHousen
=================
Project --> Pegasus Bridge
=================