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YAY! I got my comp back!!!!!!!!!
Posted: Sat Apr 12, 2003 12:39 pm
by mohaa_rox
Finally! Whooh hooh! Start mapping asap.
Posted: Sat Apr 12, 2003 12:42 pm
by nuggets
WERHEY, congrats!!!, now get back to work!!!

Posted: Sat Apr 12, 2003 2:05 pm
by Butch
*coughs, then mutters under breath 'sub attack'
*cough

Posted: Sat Apr 12, 2003 7:15 pm
by Yarik
*Cough Cough (cant wait for the release) cough cough*

Posted: Sun Apr 13, 2003 6:35 am
by mohaa_rox
Ok, i just got to finish up and test the medic and tank. Once i'm done, could you help me fix the duplicate and degenerate planes? Are you good with planes? I can't do their sound that well though.
Then once everything is complete, we compile!!!!!! And release!!!!
Posted: Sun Apr 13, 2003 9:33 am
by Butch
yeah I suggest we take screenshots of all the duplicate planes, then use them to fix the map in radiant. How about linking the airplanes sound to a music file in the script?
Posted: Sun Apr 13, 2003 12:08 pm
by mohaa_rox
Ok, i've got the starting sequence all done. Here goes:
the medic rushes up to you, saying "Come with me sir, the rest of the tank crew is holed up back here." Then he runs up.
Done
But the medic doesn't follow me at all. Hmmm. And my enemyspawners don't show up.
Posted: Sun Apr 13, 2003 12:43 pm
by Butch
what about, when you collect the supplies, delete the medic (as you cant see him then) and replace him with a copy with a different targetname and different script instructions? Then he won't get confused hopefully.
BTW, do the other squad members follow you?
Posted: Sun Apr 13, 2003 12:57 pm
by mohaa_rox
Ok, but maybe i'll try another friendtype.
Posted: Sun Apr 13, 2003 1:01 pm
by Butch
Your guess is better than mine
