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treeline

Posted: Sat Apr 12, 2003 1:33 pm
by solar
Should they be detailed brushes, or structural???

Posted: Sat Apr 12, 2003 1:56 pm
by nuggets
make it detail, there's nothing that the light will affect on it anyway

Posted: Sat Apr 12, 2003 6:33 pm
by tuffstuff7
wahat brush is best .....no draw shows that ugly line at yhe top sometimes i did one using patch mesh to make a curve is that ok

Posted: Sun Apr 13, 2003 8:55 am
by jv_map
Just make the brush a little bit smaller and you won't see the black line. It's caused by mip mapping when you're farther away.

Treelines are automatically considered detail by the compiler for having a transparent texture.

Posted: Mon Apr 14, 2003 12:48 pm
by solar
Hmmm, interesting. So even though they aren't green like details, they still won't create additional portals??

Posted: Mon Apr 14, 2003 1:55 pm
by jv_map
That's right 8).