New Map with Bots

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bodybagger
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New Map with Bots

Post by bodybagger »

I have been quitley working on this for a while now. Its a dual objective map, each team has a bomb to set/defend. A big map, has 8 bots per side, but can be changed in the console. Command documents are included.
You will need a good pc to run this one, its a biggie!!

Its not a final version, there will be improvemants. Please read the info in the zip file.
Get it here

And now for some screens
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General Death
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Post by General Death »

Looking Great!!!

Very nice lighting :)
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Yarik
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Post by Yarik »

Nice map I will try it now.
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dirtybob
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Post by dirtybob »

looks great, but boy you wernt lieing about haveing to have a good comp. i love how the AI will follow you when you tell em too and stop when you tell em to hold up. awesome.

i like the dogs but if you shoot or club em they just sit there. also no dieing sounds from the team mates if you club them too.

the major thing i have found is that the run speed seems to be a little low. this map is huge and it takes a while to get into the fight. this is a great map sniping on. i mean you have 8 targets running around!

the other thing i didnt like too much was the sound. you can really find where the guys are. and for me thats how i navigate in TDM matches.

kick ass map dude. keep up the great work.
thanks
DB
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better than the good part of the boob.
able to flash more bling than most possies in the room.

Don & Mike.
Yarik
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Post by Yarik »

Is it just me or does the map have awfull FPS? Its like FPS 0.1 amd MTEX 7.46 something like that.
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bodybagger
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Post by bodybagger »

on my 64mb geforce, i get between 20-40 fps. you may need to lower some game settings, but all the people i tested it with said it was ok,...
Yarik
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Post by Yarik »

Body bagger what is the name of the water you used? The exact name?
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mohaa_rox
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Post by mohaa_rox »

I love it, especially with the dogs. But where are the objectives?
Live to map, not map to live.
-mohaa_rox, .map
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bodybagger
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Post by bodybagger »

Yarik
I used 2 water textures.
The one under the bridge (allied side) is misc_outside/canal_sludge
The one by the warehouse (center) is misc_outside/pond

Mohaa_rox
The 2 objectives are:
1. under the bridge on the allied side - axis plantteam/allied defend
2. end of the canal/water way on the axis side. if comming out of the warehouse with crates its in the top right hand corner of the map. allied plantteam/axis defend.
Its the last picture in the screens shots.
jv_map
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Post by jv_map »

Very nice map 8). I love it :wink:
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mohaa_rox
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Post by mohaa_rox »

Yes, i love it too. But I spotted some errors, like textures and brushes out of place, and the treeline is visible, the thing on top, so use "nodraw" for the top most treeline texture.
Live to map, not map to live.
-mohaa_rox, .map
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Oddball_Woof
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Post by Oddball_Woof »

LOL ROX!!!!!!!

He said it wasnt finished hehehe
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mohaa_rox
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Post by mohaa_rox »

lol ok, but it's just suggestions.
Live to map, not map to live.
-mohaa_rox, .map
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tltrude
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Test

Post by tltrude »

A friend and I tested it, and it was sure fun. There is a bug with the end of game timer. When the time runs out the end screen pops up, but the game keeps going untill one of the bombs blow up. You can't see your gun with the end screen in your view, but it still shoots. The end screen doesn't go away untill you die or (like I said) a bomb blows. The FPS was very bad in the tunnel, and the allied bots wont climb up that ladder.

Good Luck!
Tom Trude,

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bodybagger
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Post by bodybagger »

yeah, i know about these bugs and am working on the fps and other things, dunno really what to do about the game ending problem though...Any idea's??
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