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New Map with Bots

Posted: Sat Apr 12, 2003 7:53 pm
by bodybagger
I have been quitley working on this for a while now. Its a dual objective map, each team has a bomb to set/defend. A big map, has 8 bots per side, but can be changed in the console. Command documents are included.
You will need a good pc to run this one, its a biggie!!

Its not a final version, there will be improvemants. Please read the info in the zip file.
Get it here

And now for some screens
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Posted: Sat Apr 12, 2003 7:56 pm
by General Death
Looking Great!!!

Very nice lighting :)

Posted: Sat Apr 12, 2003 8:20 pm
by Yarik
Nice map I will try it now.

Posted: Sat Apr 12, 2003 9:32 pm
by dirtybob
looks great, but boy you wernt lieing about haveing to have a good comp. i love how the AI will follow you when you tell em too and stop when you tell em to hold up. awesome.

i like the dogs but if you shoot or club em they just sit there. also no dieing sounds from the team mates if you club them too.

the major thing i have found is that the run speed seems to be a little low. this map is huge and it takes a while to get into the fight. this is a great map sniping on. i mean you have 8 targets running around!

the other thing i didnt like too much was the sound. you can really find where the guys are. and for me thats how i navigate in TDM matches.

kick ass map dude. keep up the great work.
thanks
DB

Posted: Sat Apr 12, 2003 9:45 pm
by Yarik
Is it just me or does the map have awfull FPS? Its like FPS 0.1 amd MTEX 7.46 something like that.

Posted: Sat Apr 12, 2003 9:49 pm
by bodybagger
on my 64mb geforce, i get between 20-40 fps. you may need to lower some game settings, but all the people i tested it with said it was ok,...

Posted: Sat Apr 12, 2003 10:16 pm
by Yarik
Body bagger what is the name of the water you used? The exact name?

Posted: Sun Apr 13, 2003 7:52 am
by mohaa_rox
I love it, especially with the dogs. But where are the objectives?

Posted: Sun Apr 13, 2003 9:00 am
by bodybagger
Yarik
I used 2 water textures.
The one under the bridge (allied side) is misc_outside/canal_sludge
The one by the warehouse (center) is misc_outside/pond

Mohaa_rox
The 2 objectives are:
1. under the bridge on the allied side - axis plantteam/allied defend
2. end of the canal/water way on the axis side. if comming out of the warehouse with crates its in the top right hand corner of the map. allied plantteam/axis defend.
Its the last picture in the screens shots.

Posted: Sun Apr 13, 2003 1:15 pm
by jv_map
Very nice map 8). I love it :wink:

Posted: Sun Apr 13, 2003 1:32 pm
by mohaa_rox
Yes, i love it too. But I spotted some errors, like textures and brushes out of place, and the treeline is visible, the thing on top, so use "nodraw" for the top most treeline texture.

Posted: Wed Apr 23, 2003 11:46 am
by Oddball_Woof
LOL ROX!!!!!!!

He said it wasnt finished hehehe

Posted: Wed Apr 23, 2003 11:52 am
by mohaa_rox
lol ok, but it's just suggestions.

Test

Posted: Thu Apr 24, 2003 9:36 am
by tltrude
A friend and I tested it, and it was sure fun. There is a bug with the end of game timer. When the time runs out the end screen pops up, but the game keeps going untill one of the bombs blow up. You can't see your gun with the end screen in your view, but it still shoots. The end screen doesn't go away untill you die or (like I said) a bomb blows. The FPS was very bad in the tunnel, and the allied bots wont climb up that ladder.

Good Luck!

Posted: Thu Apr 24, 2003 10:49 am
by bodybagger
yeah, i know about these bugs and am working on the fps and other things, dunno really what to do about the game ending problem though...Any idea's??