Vis compiling time discrepancy
Posted: Sun Apr 20, 2003 5:50 pm
This doesn't make sense to me.
I'm at the final stages of my current map (details of it here: http://www.alliedassault.com/phpBB2/vie ... p?t=160903) and started a full compile last night.
I have a decent amount of experience in this so I imagined a full compile would only take an hour or two, like my first map did (Crossfire Courtyard).
It's taking upwards of 8 hours to do vis now and it doesn't make sense at all.
Here's the details:
The map is smaller than my last map in .map format (2.59mb compared to over 3mb).
The vis data amounts to only 240952, compared to over 300k for my last map.
I now have an athlon xp 2000+, 512MB DDR ram compared to my last PC on which I compiled CrossfireCourtyard which was a Duron 700Mhz and 384mb PC133 ram.
CrossfireCourtyard took around an hour to VIS, about 2 hours to fully compile.
My current map is taking over 8 hours just to VIS. It's at 99% (and has been for ages, this normally hints at extensive splits in the data, but I'm no expert).
What could be causing the VIS process to be taking so long because it certainly isn't the size of the VIS data and it's not my machine.
I have used detail brushes wherever possible.
Does anyone know what might be causing this?
I'm at the final stages of my current map (details of it here: http://www.alliedassault.com/phpBB2/vie ... p?t=160903) and started a full compile last night.
I have a decent amount of experience in this so I imagined a full compile would only take an hour or two, like my first map did (Crossfire Courtyard).
It's taking upwards of 8 hours to do vis now and it doesn't make sense at all.
Here's the details:
The map is smaller than my last map in .map format (2.59mb compared to over 3mb).
The vis data amounts to only 240952, compared to over 300k for my last map.
I now have an athlon xp 2000+, 512MB DDR ram compared to my last PC on which I compiled CrossfireCourtyard which was a Duron 700Mhz and 384mb PC133 ram.
CrossfireCourtyard took around an hour to VIS, about 2 hours to fully compile.
My current map is taking over 8 hours just to VIS. It's at 99% (and has been for ages, this normally hints at extensive splits in the data, but I'm no expert).
What could be causing the VIS process to be taking so long because it certainly isn't the size of the VIS data and it's not my machine.
I have used detail brushes wherever possible.
Does anyone know what might be causing this?

