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average house size

Posted: Mon Apr 21, 2003 5:22 am
by {=SuperFly=}
what the averege untis size for a 2 story building or farm house, and also would someone colour mt hills for me cause i caint do it

Posted: Mon Apr 21, 2003 9:12 am
by jv_map
Just a bit more than 128 units per floor should be fine :D

Posted: Mon Apr 21, 2003 11:42 am
by Surgeon
I tend to use 192 units as a good sized floor - mainly because buildings built pre war often had very high ceilings...128 for a door , 96x48 (roughly) for windows but it often just comes down to personal preference.. a small guide : 16 MoHrad units = 1 foot (real life). A player is 6 ft (96 units)

what about

Posted: Wed Apr 23, 2003 8:32 am
by {=SuperFly=}
what about hieght

Posted: Wed Apr 23, 2003 9:58 am
by jv_map
That was about height :roll:

walls

Posted: Wed Apr 23, 2003 10:08 am
by {=SuperFly=}
that says floors

Posted: Wed Apr 23, 2003 10:48 am
by Surgeon
By floor - I meant the height of 1 single floor from bottom to top. Sorry if it wasn't clear

no problem

Posted: Wed Apr 23, 2003 10:54 am
by {=SuperFly=}
why is my radiant laggy

Posted: Wed Apr 23, 2003 7:44 pm
by Ace of Spades
Give it some coffee, caffeine, or something! :lol: Just kidding! Uh, I posted something on your other post about the lag in Radiant. Check it out. /forum/viewtopic.php?p=17381#17381

Anyway, hope that helps. I have an 1800+ XP processor, 256 mb ram, 64 mb video card and when I select that option in my preferences, it makes it laggy in the 3D view. Later!

Ace

8)

LOD

Posted: Wed Apr 23, 2003 8:06 pm
by tltrude
LOD scale 1 shows your terrain the way it will look in the game, but it lags real bad in radiant. Change it to scale 4 to reduce the lag.

Posted: Wed Apr 23, 2003 8:59 pm
by Ace of Spades
Funny, I don't get lag in any scale. Must be slower computers have that problem, heh?

ace no way

Posted: Thu Apr 24, 2003 12:23 am
by {=SuperFly=}
i have 1.5Ghz 382Ram and 128MB graphics card P4

Posted: Thu Apr 24, 2003 3:05 am
by Sonsai
get more RAM :)