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Lazy Bot syndrome

Posted: Wed Apr 23, 2003 11:30 am
by Oddball_Woof
Currently using jv_bots I get the following despite using the instructions.

1/
Bots HATE stairs and wont use them, I have noticed this in OP Centre to there is one or two sets of stairways that they get stuck on.
the screenies show them queueing up very politely waiting for the loo?
I get tired of barging past them and have to 'deal' with up to 10 sometime pesky gay bot hanging out at the gents, a 45cal burst fixes haemaroids very nicely and PERMANENTLY.

I will check this too with a clean MOH as it might be a conflict somewhere.

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2/
Several Bots still spawn in the same spawn points despite checking over and over, I am pretty sure I did everything right.
JV I will pm you the link for the Bottest map file

yuk more gay bots!!!!!!!

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3/ Bots are much less active on my map in general.


4/here's some fun shots trying out new weapons :-))))))))

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GODDAMN RELOADS ARGGGGGGG!!!!!!!!.....................
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Posted: Wed Apr 23, 2003 3:24 pm
by jv_map
1. Hmm yeah this may be because this stair is some kind of spiral staircase. This means the first bot has to move towards all other bots to get to the second floor, and because of its interval (which it wants to maintain) it doesn't like to do so. But it may also be an other issue.

2. Well bots just spawn on a random position, like players. There's no telefrag protection. The script relies on the bots running away immediately after they spawn (theoretically they should always do that).

3. Can't tell what's up yet :?

4. Lovely 8)

Posted: Thu Apr 24, 2003 9:16 am
by Oddball_Woof
I will try and set some time aside and test out various stairways.

It seems without the priority paths bots seem to wanna just hang out.
You cant jst insert the bots and thats all unless they have a clear goal they are lazy bots.
I will have to double check the AI settings too even with the supplied bots which may be conflicted or something.
Enemy will barely notice you until you reach a certain distance from them.

Weird though as they are the same settings as normal AIs and the are like the first jungle PACMOD map I did they are rather over zealous fanatics with amazing eye sight LOL.

Still with so much stuff in mid development for PAC MOD perhaps I have caused some problems or conflicts.

Boy is MOH one disorganised choatic system, there are always 20 layers to every part of each game system, tik called by all kinds of things other than tiks, no constistent file naming between axis and allies so each are differently structured.

I just looked back at the maps I have started and want to finish I have 5 partial maps but each time I am lured away to do something else LOL.
And you know how tough it is restarting a map after a long pause.