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New Map - RAMELLE
Posted: Thu Apr 24, 2003 8:26 am
by (|FEBre|)Nigosky
Posted: Thu Apr 24, 2003 10:51 am
by Gen Cobra
Nice work. Multiplayermap?
Posted: Thu Apr 24, 2003 1:14 pm
by mohaa_rox
duh, it is. look at "waiting for players".

Posted: Thu Apr 24, 2003 1:15 pm
by vinyl
good work that looks nice

Posted: Sat Apr 26, 2003 3:49 pm
by Hunter
Looks nice, love those destroyed towns
Posted: Sat Apr 26, 2003 7:12 pm
by [82nd]CPT.Hitokiri
Dude you rock...one question is the Bot Pvt. Ryan?
***edit*** DOH yes it is....umm but how come if the axis player loads before the bot the whole thing doesn't work...the music doesn't play on the steps there and the tanks don't roll
By the way now that i have played the map you rock even more ***edit***
Posted: Sun Apr 27, 2003 8:41 am
by mohaa_rox
Could u bot up that map?
Posted: Sun Apr 27, 2003 9:12 pm
by [82nd]CPT.Hitokiri
If you are asking me. Heck no i couldn't do a single thing to it. All I am saying is that it is a good map. The design is wonderful, the idea is marvelous. I'm just relaying a bug to the author because in its current state the map is impracticle to use, what with the axis players having to go spectator then wait on the bot to join allies before they can again join axis or else nothing works right in the map.
Posted: Mon Apr 28, 2003 7:54 am
by mohaa_rox
You should make one name with Pt. Ryan only.
How to kill the tanks?
Posted: Mon Apr 28, 2003 8:25 am
by [82nd]CPT.Hitokiri
The bombs on the table! Which is cool because the longer you hold down your use key the longer the timer is set for!