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Where'd they go george? *updated with new question*

Posted: Fri Aug 09, 2002 4:55 pm
by Shark Death
When right clicking in the map window, I'm not getting all the selections that I'm suppose to be, such as: light, info. I've looked around in the veiw tab and preferences for a way to turn enable it (was worth a try) but I couldn't find anything .. help please?

Posted: Fri Aug 09, 2002 5:16 pm
by Surgeon
copy entdefs.pk3 from mohtools dir to mohaa/main dir

Posted: Fri Aug 09, 2002 7:09 pm
by Shark Death
Thanks, I had the pk3 in my games/mohaa folder instead of mohaa/main.

Posted: Fri Aug 09, 2002 10:34 pm
by Shark Death
When you make the main/maps folder, do you put three sub folders in it for sp, dm and obj? if so, what are the names of the folders?

Posted: Fri Aug 09, 2002 11:04 pm
by Surgeon
in the maps folder create 2 folders named "dm" and "obj" - Single player maps sit in the maps folder, Deathmatch/Team Dm in the dm folder , and objective maps in the obj folder

Posted: Fri Aug 09, 2002 11:14 pm
by Shark Death
Thanks :D

Posted: Fri Aug 09, 2002 11:30 pm
by Shark Death
A problem keeps arising when testing my map, it seems mohaa is unable to find my .scr file, but it's in the ame folder as the map is (/main/maps).

BSP

Posted: Sat Aug 10, 2002 4:35 am
by tltrude
The BSP file is your map after it is compiled. The script and BSP must be in the same folder (maps, dm, or obj). Also, you can take apart pk3s by changing the name to Zip and unzipping them with Winzip. If you do this to Pak5.pk3, you'll see the games maps folder and how it is set up.

Posted: Sat Aug 10, 2002 4:26 pm
by UBER_SOLDAT
i had the same problem with one of my maps. The console was saying 'couldn't load test_radar.scr'. I think it happens if you type something in wrong in the script, so make sure you've spelt everything right in the script, and that all the paths for global scripts eg ai.scr are right.