Help! Something wrong with my test map!!!!
Posted: Thu Apr 24, 2003 2:07 pm
I'm working on SH bots, but so far no go. There's some errors and i've made a log file.
Sorry for spamming. 
Code: Select all
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/mp_bottest_tow
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956
------------------
Event system initialized: 178 classes 1468 events 1045216 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/mp_bottest_tow.bsp, 0 )
^~^~^ Can't find textures/misc_outside/nu_grass_set2_sp.tga
^~^~^ Can't find textures/general_industrial/utilboxtop.tga
^~^~^ Can't find textures/general_industrial/utilboxside.tga
^~^~^ Can't find textures/general_industrial/utilboxfront.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
mohta Archive Version 1
1829788 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_flak88.tik
spawn 'turretweapon_german_flak88': 0.65 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/pulse_military_radio.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/gmctruck.tik
-------------------- Actual Spawning Entities Done ------------------ 763 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/p_flak88_cannon.tik
0 teams with 0 entities
Adding script: 'obj/mp_bottest_tow.scr'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/allied_pilot.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
38 entities spawned
946 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 4969 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.636000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------
-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.107000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------
------ Server Initialization Complete ------ 6.80 seconds
ERROR[jv_mp_ai::spawnsetup]: Couldn't find an alliesspawnpreset, using default (human/multiplayer_allied_airborne_soldier.tik).
ERROR[jv_mp_ai::spawnsetup]: Couldn't find an axisspawnpreset, using default (human/multiplayer_german_wehrmact_soldier.tik).
INFO[jv_mp_ai::enable]: Bots version 1.0 enabled!
INFO[jv_mp_ai::setloopdelay]: Using new loop delay: 0.400 seconds (2 fps).
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 1
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_target for stage 3
INFO[jv_mp_players::add_stage_thread]: Added stage thread global/jv_bots/jv_mp_ai.scr::set_notarget for stage 4
INFO[jv_mp_ai::addtask]: Added task tow_obj (priority: 3).
Spawned TOW 1
Spawned TOW 2
Spawned TOW 3
Spawned TOW 4
Spawned TOW 5
Spawned TOW 6
Spawned TOW 7
Spawned TOW 8
Spawned TOW 9
Spawned TOW 10
Spawned TOW 11
Spawned TOW 12
Spawned TOW 13
Spawned TOW 14
Spawned TOW 15
Spawned TOW 16
Spawned TOW 17
Spawned TOW 18
Spawned TOW 19
Spawned TOW 20
Spawned TOW 21
Spawned TOW 22
INFO[jv_mp_ai::addroute]: Added route tracer for targetname tow.
waitthread global/jv_bots/jv_map_ai.scr::addtask turret 1 (maps/obj/mp_bottest_tow.scr, 74)
^
^~^~^ Script Error: Can't find 'global/jv_bots/jv_map_ai.scr'
$bunkerlights hide (maps/obj/mp_bottest_tow.scr, 229)
$bunkerlights ^
^~^~^ Script Error: command 'hide' applied to NULL listener
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\5819\protocol\17\dm_playergermanmodel\german_officer\rate\30000\dm_playermodel\allied_britishprivate\name\MOHAA ROCKS!!!\snaps\20<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for MOHAA ROCKS!!!
CL packet loopback: connectResponse
MOHAA ROCKS!!! : dropped gamestate, resending
SV_SendClientGameState() for MOHAA ROCKS!!!
Going from CS_CONNECTED to CS_PRIMED for MOHAA ROCKS!!!
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (mainta/cgamex86.dll)
------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list
CM_LoadMap( maps/obj/mp_bottest_tow.bsp, 1 )
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.725000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 2.130000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
stitched 0 LoD cracks
...loaded 225 faces, 0 meshes, 0 trisurfs, 0 flares
R_LevelMarksLoad: maps/obj/mp_bottest_tow.dcl not found
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fx_fence_wood.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.01 seconds
CL_InitCGame: 4.92 seconds
Going from CS_PRIMED to CS_ACTIVE for MOHAA ROCKS!!!
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_britishprivate.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98sniper.tik
Called FadeSound with: 0.000000
MOHAA ROCKS!!! has entered the battle
[BoT]Capt. Afterburner has joined the Axis
MUSIC: changing from [ none | none ] to [ normal | normal ]
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_britishprivate_fps.tik
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 62, radnum -1, targetname 'ai: 1') from (115.000000 777.000000 9.125000) to (-120.000000 858.000000 9.125000)
Reason: couldn't find end node
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_officer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
INFO[lib_timelimit::timehandler]: Roundstart at 2.450
INFO[lib_timelimit::timehandler]: New time limit: 20, time elapsed: 0.000, time remaining: 20.000
[BoT]Commander Machine has joined the Allies
LOCALIZATION ERROR: 'NPCS: Allies 0(2) Axis 1(1)' does not have a localization entry
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-467.000000 -770.000000 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
MOHAA ROCKS!!! has joined the Allies
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/sten.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mills_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m18_smoke_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/webley_revolver.tik
LOCALIZATION ERROR: 'NPCS: Allies 1(2) Axis 1(1)' does not have a localization entry
LOCALIZATION ERROR: 'Protect Spawn Point' does not have a localization entry
LOCALIZATION ERROR: 'Call in air support' does not have a localization entry
LOCALIZATION ERROR: 'Control flak 88' does not have a localization entry
LOCALIZATION ERROR: 'Turn off bunker lights' does not have a localization entry
LOCALIZATION ERROR: 'Detonate Axis Spawn Point' does not have a localization entry
LOCALIZATION ERROR: 'Call off Allied air support' does not have a localization entry
LOCALIZATION ERROR: 'Turn on bunker lights' does not have a localization entry
LOCALIZATION ERROR: 'Destroy Allied Spawn Point' does not have a localization entry
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.235748 -780.235779 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.318451 -774.281555 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/dm_50_healthbox.tik
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
LOCALIZATION ERROR: 'NPCS: Allies 1(2) Axis 0(0)' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/ammo/sten_clip.tik
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-469.200287 -779.860596 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
INFO[jv_obj_dm::bomb_set]: Bomb being planted by player
INFO[jv_obj_dm::bomb_set]: Bomb being planted by player
ERROR PlaySound: den_alarm_09a needs an alias in ubersound.scr or uberdialog.scr - Please fix.
INFO[jv_obj_dm::bomb_set]: Bomb being planted by player
ERROR[lib_bomb::getbestcampnode]: Campnode shortage for campset: #2
INFO[jv_obj_dm::bomb_set]: Bomb being planted by player
ERROR PlaySound: den_suicide_03c needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/projectiles/steilhandgranate_ai.tik
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.438965 -780.060547 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/m2fgrenadeexplosion.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/gear/german_helmet.tik
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
LOCALIZATION ERROR: 'blew up' does not have a localization entry
MOHAA ROCKS!!! blew up
MUSIC: changing from [ normal | normal ] to [ failure | normal ]
ERROR: Entity::Sound: helmet_impact needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-467.328217 -773.340515 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
ERROR PlaySound: den_alarm_09a needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.585175 -783.638489 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
MUSIC: changing from [ failure | normal ] to [ normal | normal ]
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.671631 -777.421997 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
LOCALIZATION ERROR: 'was shot in the' does not have a localization entry
MOHAA ROCKS!!! was shot in the
MUSIC: changing from [ normal | normal ] to [ failure | normal ]
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-469.820190 -783.120911 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.789093 -783.402344 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
MUSIC: changing from [ failure | normal ] to [ normal | normal ]
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-467.677643 -776.743225 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.934601 -787.041199 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
ERROR PlaySound: den_fear_11c needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
ERROR: Entity::Sound: helmet_impact needs an alias in ubersound.scr or uberdialog.scr - Please fix.
Got 60 Smg Rounds
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.024811 -780.562439 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
INFO[jv_obj_dm::bomb_set]: Bomb being planted by player
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-470.418396 -786.363037 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
ERROR: Entity::Sound: dfr_objective_o needs an alias in ubersound.scr or uberdialog.scr - Please fix.
A Bomb has been planted!
$bunkerlights hide (maps/obj/mp_bottest_tow.scr, 147)
$bunkerlights ^
^~^~^ Script Error: command 'hide' applied to NULL listener
The Allies have turned off the bunker lights!
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.139221 -786.744141 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
Forward velocity: 51.778
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
ERROR: Entity::Sound: helmet_impact needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-468.027069 -780.145935 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
ERROR PlaySound: den_alarm_01d needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.284027 -790.443909 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
ERROR: Entity::Sound: helmet_impact needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.377228 -783.703491 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
ERROR PlaySound: den_alarm_09a needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.016602 -789.605164 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.489319 -790.085327 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
ERROR PlaySound: den_alarm_09a needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-468.376495 -783.548645 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.633453 -793.846619 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
Forward velocity: 38.461
ERROR PlaySound: snd_den_death_generic needs an alias in ubersound.scr or uberdialog.scr - Please fix.
You killed [BoT]Capt. Afterburner
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.729645 -786.844543 8.125000) to (-520.000000 339.000000 9.125000)
Reason: unreachable path
MOHAA ROCKS!!! blew up
MUSIC: changing from [ normal | normal ] to [ failure | normal ]
LOCALIZATION ERROR: 'NPCS: Allies 1(2) Axis 0(1)' does not have a localization entry
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 65, radnum -1, targetname 'ai: 1') from (43.000000 720.000000 9.125000) to (-120.000000 858.000000 9.125000)
Reason: couldn't find end node
ERROR PlaySound: den_alarm_12a needs an alias in ubersound.scr or uberdialog.scr - Please fix.
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-471.568970 -792.881714 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
LOCALIZATION ERROR: 'Multiplayer Bots v.1.0 by jv_map
http://www.quake3stuff.com/freebrief' does not have a localization entry
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.839417 -793.426514 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
MUSIC: changing from [ failure | normal ] to [ normal | normal ]
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-468.725922 -786.951355 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 63, radnum -1, targetname 'ai: 2') from (-472.982880 -797.249329 8.125000) to (455.000000 31.000000 208.125000)
Reason: couldn't find end node
Disconnected from server
----- Server Shutdown -----
==== ShutdownGame ====
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (475) -------
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------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====