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SH SDK Radiant, or MoHRadiant?
Posted: Fri Apr 25, 2003 4:35 am
by Sonsai
Is there a difference? Can I still make a mohaa map with the SH SDK?
Posted: Fri Apr 25, 2003 10:35 am
by Angex
Yes there is a diiference:
Strickly speaking the original radiant (MoHRadiant) will not let you make SH maps, or add AI to an AA map if SH is installed. If you re-name the mainta folder, it is possible to do this, but for the map to work in SH you need the new compile programs (q3map, mohlight).
The second version of radiant will allow you to add AI if SH is installed. It also allows you to create SH maps, and use all the new SH features.
Basically if you want to create an AA map, I would use the original version, otherwise use the new version.
Posted: Fri Apr 25, 2003 11:55 am
by TheShiznaeSpe
actually, u can create aa maps with both-and i'd go with the sh sdk for everything
it;s less buggy and u can always include spear models/textures in ur pk3
Posted: Fri Apr 25, 2003 2:05 pm
by bdbodger
I think the difference is in the compilers if you make a mohaa map use the original compilers and if you make a spearhead map use the new ones .
Posted: Fri Apr 25, 2003 5:40 pm
by Sonsai
I see, thanks everyone!