LOD Terrain - When is steep too steep?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

LOD Terrain - When is steep too steep?

Post by Sonsai »

I was just wondering, and I won't be able to get anywhere more if this isn't answered, but when you make LOD terrain, what is too steep to climb? Thanks
Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

don't know. but it probably is the same as with ramps made of brushes and you could easily build a test map with different ramps and see which one you can climb.
and tell us plz what you found out :wink:
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

steps

Post by tltrude »

With steps, anything that is steeper than 4 X 1 (16 X 4 units) is too steep to climb without jumping. It is probably the same for terrain. The slope below is to steep to climb without the steps and you fall if you go down them to fast.

You should test it with ramps at different angles, as wacko said.

Image
Tom Trude,

Image
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Remember you can always make a stairway out of clip brushes to make a cliff like tltrude's climable.

Apart from that it's always a good idea to build a clip layer underneath your terrain, because terrain collision detection code is so crap you can even fall through :o
Image
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

tltrude, this pic looks nice, is that map somewhere to find?
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

Post by Sonsai »

Thanks for everything guys!
Image
Post Reply