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DmPrecache

Posted: Sat Apr 26, 2003 1:19 pm
by solar
2 questions:

1. I've looked at some custom maps and have seen that some put the "exec global/DmPrecache.scr" line at the beginning of their map precache script and some do not. Any difference???

2. When putting all my missing .tik files in the script will that rid me of my problem of not having certain models rendered properly? One in particular I can think of is the grandfather clock.

Posted: Sat Apr 26, 2003 1:39 pm
by bdbodger
If you open the global/dmprecache.scr and read it you will see that it precaches a lot of the common tiks used in most mpmaps . weapons , player models and some vehicles . you can put any not in the dmprecache in yourmap_precache.scr