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How do you light entire map
Posted: Sun Apr 27, 2003 3:52 am
by BooF
Hi gang
can any one tell me how to get the map flooded with sun light and no shadows

fixed
Posted: Sun Apr 27, 2003 4:09 am
by BooF
ambient light 70 70 70
what a dill
Posted: Sun Apr 27, 2003 9:36 am
by mohaa_rox
Suncolor 70 70 70
Posted: Sun Apr 27, 2003 10:55 am
by nuggets
2 replies and both wrong!!!
have anything selected that's in worldspawn, i.e no entity, so the sky will be your best option, then press N
key:ambientlight
value: 70 70 70
this will then apply that to all worldspawn items, so moving doors, breakable windows, etc... won't be lit up, if you want to light each entity aswell you'll have to key in
key: ambient
value: 70 70 70
though it won't really be massively noticable
suncolor 70 70 70 will only make it daylight, you will still have shadows
changing the 70 70 70 will change the RGB settings, so make sure they are all the same, unless you want a tint of red

why i don't know but still some people might

so the value would be 70 60 60 for example
if you want to light the map so it's night but still want everything to be seen 20 20 20 is a good setting for ambientlight and 30 30 30 for the suncolor, but you will need to also enter
key: sunflare
value: none
else you will still have a sun flare in your map,
hope this has been a bit more descriptive

Posted: Sun Apr 27, 2003 12:16 pm
by mohaa_rox
That is full daylight, and that means lighting up the whole map. But i dunno about shadows, just don't check the shadows button in the options menu.

Posted: Sun Apr 27, 2003 1:52 pm
by nuggets
if you use suncolor and sundirection, you will have shadows, using ambientlight will give everything it's own lightsource, creating no shadows

Posted: Mon Apr 28, 2003 1:57 am
by BooF
With ambientlight do you have to highlight everything or nothing highlighted and in worldspawn type ambientlight 70 70 70
Posted: Mon Apr 28, 2003 8:41 pm
by Sonsai
Don't have ANYTHING highlighted at all. Just presss "n"
Choose worldspawn and do that scripting stuff they told you to do 8)
Posted: Mon Apr 28, 2003 9:14 pm
by wacko
mmm
I have to select/highlight a regular brush to get worldspawn into the entity-window, else, the last selected entity type is still in it.
Anyway, preesing 'n' this or that way, you should get the window 'entity'
in the lower part you can enter a key e.g. ambientlight and then 'Tab' and then a value for it, e.g. 70 70 70. Pressing 'Enter' should move this pair into the white field above. Voil
Posted: Mon Apr 28, 2003 11:25 pm
by nuggets
you don't need TAB you could use ENTER twice
that seems really pointless typing that so i'll add something else
i always select a brush that isn't an entity and enter the properties i need for it, just incase a previously selected brush was an entity

Posted: Tue Apr 29, 2003 12:06 pm
by mohaa_rox
Just select ur sky.
Posted: Tue Apr 29, 2003 8:16 pm
by wacko
yep, sky brush is one of the brushes nuggets said!